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  1. #1
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Dancer Lv 90
    Quote Originally Posted by Nixxe View Post
    Reuse should just be removed entirely.
    Oh? Would you care to provide some kind of reason for that?
    (0)

  2. #2
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by Callinon View Post
    Oh? Would you care to provide some kind of reason for that?
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    (2)

  3. #3
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Dancer Lv 90
    Quote Originally Posted by Nixxe View Post
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    My, how smug of you. Tell me, is there anyone else you'd like to exclude from things just to make yourself feel superior? I'll start a list for you.

    The gradual devaluation of markets is a normal market trend that happens regardless of whether Reuse exists or not. As more supply enters the market it will eventually exceed demand and the price will decrease as a result. This is economics 101. Reuse may accelerate that process somewhat (though I'd want some data to back that up), but I doubt it's by very much.

    A decent indicator here is treasure dungeon materials since that just happened.

    So Indigo Cloth on my server started at like 600k a pop. It's at about 250k per now. Is that because Reuse exists and everyone's out there HQing their summer indigo stuff and getting mad procs (which would generate 1 cloth per proc)? Or is it because there are more people doing maps and more cloth just being generated by the game as a result? I'd say it's far more likely that option B is causing that more than option A, especially when the stats necessary to HQ that thing are non-trivial to begin with.
    (1)

  4. #4
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Sargatanas
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    White Mage Lv 80
    Quote Originally Posted by Callinon View Post
    My, how smug of you. Tell me, is there anyone else you'd like to exclude from things just to make yourself feel superior? I'll start a list for you.

    The gradual devaluation of markets is a normal market trend that happens regardless of whether Reuse exists or not. As more supply enters the market it will eventually exceed demand and the price will decrease as a result. This is economics 101. Reuse may accelerate that process somewhat (though I'd want some data to back that up), but I doubt it's by very much.

    A decent indicator here is treasure dungeon materials since that just happened.

    So Indigo Cloth on my server started at like 600k a pop. It's at about 250k per now. Is that because Reuse exists and everyone's out there HQing their summer indigo stuff and getting mad procs (which would generate 1 cloth per proc)? Or is it because there are more people doing maps and more cloth just being generated by the game as a result? I'd say it's far more likely that option B is causing that more than option A, especially when the stats necessary to HQ that thing are non-trivial to begin with.
    That's a really nice remedial lecture you've got there. It'd be a shame if all it did was show you didn't grasp the point.
    (4)

  5. #5
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Quote Originally Posted by Nixxe View Post
    That's a really nice remedial lecture you've got there. It'd be a shame if all it did was show you didn't grasp the point.
    Well then perhaps you'd explain it to all us ignorant plebs and maybe we'd understand. You have yet to actually make a point here.
    (1)

  6. #6
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Quote Originally Posted by Callinon View Post
    Well then perhaps you'd explain it to all us ignorant plebs and maybe we'd understand. You have yet to actually make a point here.
    What happens to the equilibrium price when supply increases?
    (1)

  7. #7
    Player
    Callinon's Avatar
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    Callinon Soulforge
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    Quote Originally Posted by Nixxe View Post
    What happens to the equilibrium price when supply increases?
    It decreases. But it would do that anyway over time unless the supply and consumption somehow remained in perfect balance, which is not a thing that happens. I believe that point was included in my post above.
    (0)

  8. #8
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Nixxe View Post
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    Dang. I didn't realize I wasn't benefiting from it, despite heavily benefiting from it.
    (0)

  9. #9
    Player
    Nixxe's Avatar
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    Nixx Delumi
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    Quote Originally Posted by Kabooa View Post
    Dang. I didn't realize I wasn't benefiting from it, despite heavily benefiting from it.
    Do you also think gathering materials yourself means they're free?
    (3)

  10. #10
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Nixxe View Post
    Do you also think gathering materials yourself means they're free?
    You must be real fun at parties.
    (0)