In the high end fights, making a mistake isn't going to get you healed - it's going to kill you or the party. Healing is only used for unavoidable damage in Savage content.So a fail game design
high end fight that have healer dps into account, meaning dev cant output too much damage received by the party, making less challenge content healing become a green dps where we spend more than 50% of our time dps.
When healer DPS ppl say it is not using the full kit, now the dev just turn it into the other extend, we barely using our GCD heal in any non top tier fight
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