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  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    So a fail game design
    high end fight that have healer dps into account, meaning dev cant output too much damage received by the party, making less challenge content healing become a green dps where we spend more than 50% of our time dps.
    When healer DPS ppl say it is not using the full kit, now the dev just turn it into the other extend, we barely using our GCD heal in any non top tier fight
    (3)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Misutoraru View Post
    So a fail game design
    high end fight that have healer dps into account, meaning dev cant output too much damage received by the party, making less challenge content healing become a green dps where we spend more than 50% of our time dps.
    When healer DPS ppl say it is not using the full kit, now the dev just turn it into the other extend, we barely using our GCD heal in any non top tier fight
    It’s Week 1 Savage. That’s not a failure in game design. Yoshida has said in the past that players who attempt early Savage clears will have to rely on their healers contributing because the party does not have the cushion of better gear to push numbers. As for Ultimate, the design requiring healer DPS was intentional. It’s the hardest content in the game. Sorry that you can’t skate by doing only 50%, I guess?

    While more outgoing damage would be welcome by the good healers, those who are not good healers would just complain that “content hits too hard now” and “needs to be nerfed”. This song has been sung repeatedly throughout this game’s existence.
    (10)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Misutoraru View Post
    So a fail game design
    high end fight that have healer dps into account, meaning dev cant output too much damage received by the party, making less challenge content healing become a green dps where we spend more than 50% of our time dps.
    When healer DPS ppl say it is not using the full kit, now the dev just turn it into the other extend, we barely using our GCD heal in any non top tier fight
    In the high end fights, making a mistake isn't going to get you healed - it's going to kill you or the party. Healing is only used for unavoidable damage in Savage content.
    (13)

  4. #4
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hash_Browns View Post
    In the high end fights, making a mistake isn't going to get you healed - it's going to kill you or the party. Healing is only used for unavoidable damage in Savage content.
    then i think the game design have some fundamental issue
    shouldn't a healer there to make room for player making mistake, not a lot and not the serious one of cause
    but if Healer is only needed in those raid wide damage, arent it a bit boring, just like playing a rhythm game, you memorize the whole fight, and push the right button at the right time, zero dynamic
    (1)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Misutoraru View Post
    then i think the game design have some fundamental issue
    shouldn't a healer there to make room for player making mistake, not a lot and not the serious one of cause
    but if Healer is only needed in those raid wide damage, arent it a bit boring, just like playing a rhythm game, you memorize the whole fight, and push the right button at the right time, zero dynamic
    Or you know ... just accept the fact that the design of this game is different than other MMO? It's not a flaw because you don't like, it's not a flaw because "other MMO doesn't do it this way!".

    I for once love this design philosophy. It requires people to be mindful of things outside of their role, instead of being just a single-minded job.
    (18)

  6. #6
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    Or you know ... just accept the fact that the design of this game is different than other MMO? It's not a flaw because you don't like, it's not a flaw because "other MMO doesn't do it this way!".

    I for once love this design philosophy. It requires people to be mindful of things outside of their role, instead of being just a single-minded job.
    Quote Originally Posted by Hash_Browns View Post
    All fights in FFXIV are scripted.
    All bosses will throw out mechanics in the exact same order, with the only exception being enrage timers triggering early due to slow add kills
    it wasnt like it back in 2.0, Benediction have a holy 300s CD, only that + regen + Cure II (not too sure on it) is oGCD
    we have stone skin, protect and we work very well with SCH
    during that time even Titan HM can kill you if slightly undergear (HP pool not large enough)
    only when the powercreep with il sync being so high, and more more short CD but high potency oGCD everysingle expansion
    and wanting a heal focus does not mean 100% heal
    there are some middle ground in this "should healer dps" drama, I am not against heal DPS when there is downtime
    I am just saying I like to see we revert back abit so we arent spending more time on dps than heal.
    I want healing focus just mean more time actually healing like shifting to 70% heal and 30% dps...etc
    yeah may be i am some old skool, but ARR WHM is what i attached to, and now it change to something very different, just like those player who enjoy HW DRK more than any expansion.
    I am not asking to completely going back to ARR style, but something slightly more majority of uptime in healing and some downtime to dps style of game play. Or make good use of buff and debuff, AST have strong potential in becoming buffing healer...etc
    (2)
    Last edited by Misutoraru; 08-05-2019 at 06:52 AM. Reason: spelling

  7. #7
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Misutoraru View Post
    it wasnt like it back in 2.0, Benediction have a holy 300s CD, only that + regen + Cure II (not too sure on it) is oGCD
    Not really, it's more like people haven't caught on the design different. I was a top ten US raid healer in WoW at the time I quit and switch to FF14. Joint an FC static and worked through coil, but my mindset was strictly a "healer only heal". Of course I immidiately noticed how little healing going out in this game. In WoW (or other MMO) there are always a constant ambient damage that needs constant heal, tanks constantly needed to be top off so they don't die to the mechanic. FF14's fight is designed with no consistent damage, but come in wave. Also, the healing potency in FF14 has always been massive in relative to the HP pools, meaning it takes less time to top someone off. So in between there is no other thing for healer to do.

    Back then, when there is no healing, I cast SS on every one, and even then I still ran out of thing to do. I remember when the tank and DPS was working on the boss, I was doing emote/dance/ran around the arena "waiting" for the next mechanic to happen so I have something to heal again. And no one said anything, the thought of "maybe I should DPS with this much free time" didn't even cross my mind, and it seems didn't cross the mind of anyone else either. We were all above average so to speak, but it's little wonder why we can only clear the 3rd phase of each tier once we were stacked on gears, and even with echo, we still barely meet the enrage of the final phase. Thinking back, it's probably because the 2 healers did zero DPS, and the tanks probably didn't focus too much on DPS either. So what I am saying here is that the "design" of the content hasn't really changed since 2.0.

    Alex kinda pushed healer's DPS into the spotlight, and even though it was the result of the fights were overturned, it also made people aware that "healer DPS can be a thing". In another word, what you remember wasn't a difference in design, but rather back in 2.0 the majority of the players simply hadn't caught on and played the game sub-optimally.
    (9)
    Last edited by Raven2014; 08-05-2019 at 03:51 PM.

  8. #8
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Misutoraru View Post
    then i think the game design have some fundamental issue
    shouldn't a healer there to make room for player making mistake, not a lot and not the serious one of cause
    but if Healer is only needed in those raid wide damage, arent it a bit boring, just like playing a rhythm game, you memorize the whole fight, and push the right button at the right time, zero dynamic
    All fights in FFXIV are scripted.
    All bosses will throw out mechanics in the exact same order, with the only exception being enrage timers triggering early due to slow add kills
    (6)