Quote Originally Posted by SakiKojiro View Post
No. I wasn't one of those people. I preferred to actually use the full range of the card system, which is exactly why I hate that the flavor is gone. You're literally just disagreeing with me and then restating the same thing I said differently and somehow as a counter argument. The "flow" that you described isn't a flow. It's sour grapes over your unique buffs being gone. Well same. Imagine the current way you can toss out cards all over, only they're all the unique buffs we're used to.

I prefer the way the job plays now in terms of flow, because you're actively throwing out more buffs. That's supposed to be the primary identity of the job, a buffer. It's just that our buffs now are all the same buff...which is SO LAME.
The thing is you could throw out as many buffs now as you could before. Nothing about the draw rate actually changed except for sleeve draw being reworked. What changed is we lost the ability to modify cards, extend their effects, and they got homogenized to one effect.

You could choose to use Royal Road to improve future buffs, but it was not required. Especially since you could put a card in spread and save trying to use royal road till the opportunity presented itself. Allowing you to throw out as many card buffs as you wanted. If you did not that was part of your thought processes behind your use of the cards.

The class is not throwing out more buffs, the class is throwing out worse homogenized buffs. It is trying to build up to a party buff that is weak without you using sleeve draw to throw more damage buff on top of it which disrupts the flow.