
Originally Posted by
Oxdarock
Using Anatman mid-fight really isn't that risky since you're only standing still for up to 3 seconds for a single stack. I guarantee that if you use 6SS+Anatman back to back quickly, you will always get a stack of GL. This is, of course, if you can find the time to do so, and I admit, you won't always be able to. As of writing this, I wasn't able to find a decent place to use it during the Cycle attacks of E2s and you absolutely can't use it during the panto phase of E3s (You can actually do it before the Tidal Wave mechanics, but you have to delay the 6SS+Anatman combo a couple of GCDs). It's not like you have to stick to using TK at the end of every RoF window. If the fight doesn't allow it, the fight doesn't allow it. Simple as that.
I actually think the devs actually support the TK rotation, since 6SS and Anatman seem to be used for just that purpose (and if they made 6SS give you a GL stack, it'd be amazing). As someone who doesn't double-weave unless it's absolutely necessary, I wasn't a fan of how I had to keep going with my rotation in SB when using Wind Tackle/RoW and being forced to either clip a GCD or do a True Strike while not in FoF. And from what I've seen and heard, other than the LB gain exploitations (which they touched upon during live letters), the devs don't punish players just because they use a game mechanic in a way that's not intended. For example, it was actually stated from Yoshi-P himself that the dev team didn't think about the tank LB strat for Byakko EX, but didn't patch it so that it couldn't be done because they didn't want to punish players for figuring that out.