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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Personally I would say have Impact scale its Mana generated based on the number of targets hit. Say, 2/2 per target, perhaps with a cap at 3-5 targets.
    ... and maybe drop each V2 to 5-6 Mana.
    (1)

  2. #12
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.
    But how much faster do you even get moulinet spam if you're only getting 1 extra mana every 5 seconds, [at the cost of 100 potency minimum.]

    <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]> <[0/7] [7/0]>

    56/56 over 16 GCDS


    vs

    <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]> <[0/7] [3/3]> <[7/0] [3/3]>

    52/52 over 16 GCDs.

    It's the same mana generated with less mana overcap when interacting with Manafiction for 50/50 into 100/100 while doing 800 more potency.

    I guess I just find impact as one of the better things that did come out of this expansion, so I just don't want people to miss out. Like all things, it could be better, but eventually you have to draw a line. It's great at its job now and outpaces the filler aoe.
    (8)
    Last edited by Zyneste; 08-02-2019 at 04:17 PM.

  3. #13
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    I'd rather have Scatter Spam back.
    I dunno I find tyhe new AoE atleast more visually Appealing..

    I kinda wish u had a additional proc off the two Additional AoE Abilities, Just had a AoE of Verstone and Verflare it could even proc over the two same hotkeys while using AoE Rotation.

    I feel it woulda Spiced it up alittle more and been able to give generation alittle more pace then it does currently which can feel slow.
    (3)

  4. #14
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by TankHunter678 View Post
    Impact is 3/3 which means with spamming the 2 7s I get a 2 mana increase over using impact. 28 combined instead of 26 combined over 4 GCDs. Do I suffer in potency? Yeah. Though really I am just doing as much DPS as back in SB. I also get faster moulinet spam.
    Why would you want to do "as much DPS as back in SB" when you're fully able to do far more by just using Impact properly? You're gaining 1 extra Mana per Dualcast cycle at the cost of 100 potency in an AoE situation where our AoEs have no damage falloff... All so you can get Moulinet 1 GCD faster? When Moulinet actually does less damage than Impact?

    If you really want to play that way, you should still be using Impact most of the time;

    Verthunder II > Veraero II (7/7) > Verthunder II > Veraero II (14/14) > Verthunder II > Veraero II (21/21) > Moulinet (3 Dualcast cycles) - Combined potency - 920 per mob
    Verhtunder II > Impact (10/3) > Veraero II > Impact (13/13) > Verthunder II > Veraero II (20/20) > Moulinet (3 Dualcast cycles) - Combined potency - 1120 per mob

    But lets just do things properly instead;

    Verhtunder II > Impact (10/3) > Veraero II > Impact (13/13) > Verhtunder II > Impact (23/16) > Veraero II > Impact (26/26) > Moulinet (4 Dualcast cycles)

    Now, doing a combined potency for that is a bit unfair, it has a whole extra Dualcast cycle in it, after all... Lets just compare in terms of GCDs though. Both previous methods had 7 GCDs worth in them for their potency. Lets take the first 7 GCDs from above and combine their potency - 120 + 220 + 120 + 220 + 120 + 220 + 120 = 1140 per mob - Do I even need to bother saying more?
    (3)

  5. #15
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nalien View Post
    When Moulinet actually does less damage than Impact?
    Just a small correction, Enhanced Moulinet does do more pps than Dual casted impact [, even though yes 8 impacts completely overshadow any possible gains from it coming a gcd early. ]

    E. Moulinet- 200/1.5 = 134 pps
    Impact- 220/2.5 = 88 pps
    (2)

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Drayos View Post
    I dunno I find tyhe new AoE atleast more visually Appealing..

    I kinda wish u had a additional proc off the two Additional AoE Abilities, Just had a AoE of Verstone and Verflare it could even proc over the two same hotkeys while using AoE Rotation.

    I feel it woulda Spiced it up alittle more and been able to give generation alittle more pace then it does currently which can feel slow.
    Alternatively, I'd rather Scatter / Impact be the starter and have a built in effect.

    Impact
    Spell
    2.5 Seconds
    Effect: Deals damage in a 5y radius to the target for 130 Potency. Grants "Scatter", causing the next spell to target all enemies in a 5y radius and deal 35% less potency.

    Fact of the matter is this exchange gave Red Mage slightly better AoE at the cost of hotbar efficiency. Bleh. Feels awful.
    (1)

  7. #17
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I like it the way it is, but I just wish that Impact would have an “enhanced Impact”, even if it were a 20% chance, that went from giving 3/3 >> 5/5. Just feel the mana accumulation on AoE is far too slow.
    (1)

  8. #18
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    My guess is that this was a very poor attempt at making the job more "complex". Because from a "what would make more sense perspective", Impact into Verthunder II/Veraero II is what we should have, just like we Jolt II into Verthunder/Veraero.
    (1)
    Last edited by Gallus; 08-03-2019 at 03:20 AM.

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,099
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think the current sequence puts it more in line with the rest of RDM's attacks, actually.

    Your basic combos are Jolt-Aero and Jolt-Thunder, so why not Jolt-Scatter to go with it?
    (0)

  10. #20
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    It's a bit odd yeah, though mostly I'm sad they went with these spells and not VerBlizzard and VerWater to give red mages access to all six elements.
    (5)

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