Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    CupidCrux's Avatar
    Join Date
    Jul 2017
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Endymion Lebeaux
    World
    Diabolos
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Caliburn View Post
    I'm not a master Astrologian by any means (currently 72, my main at one point in Stormblood), but in dungeons I find it useful to use Diurnal for mob pulls and Nocturnal for bosses. And as has been mentioned above, it will always be useful for playing with other healers.
    Not disputing just making convo, I was the total opposite because for trash mobs they all hit randomly and faster so Noct was good for stopping time essentially, while I assess the situation and play cards etc. Now for bosses I knew the party/tank would have regen(s) on and I could run around and do mechanics with no worry. Don't get me started on a tank with a left over Diurnal regen on pulling tons of mobs that all immediately come for me lol Yes I could try and end my regen early, or they could pull them off but it's just a game mechanic that irks me to no end lol
    (0)

  2. #12
    Player
    Nimloth's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Jacqueline Bellerose
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I plan on raid healing in savage with Nocturnal sect to see how well that goes. I still think AST is arguably the weaker of the three healers at the moment in terms of overall rDPS, but I wouldn't go so far to say it will be a hindrance on my raid team. As far as healing goes, Aspected Benefic has a lower base heal than Adloquium. However, accounting for the shielding Aspected Benefic has a higher base shield, which amounts to an overall potency increase over Adlo. Additionally, Aspected Helios is currently better than succor, so the AoE shields are stronger in addition to being it 200 MP less to cast. That being said, SCH has the ability to manipulate shields via Recitation, so it seems kind of balanced to some extent on paper.

    The rest of the healing kit is kind of a mixed bag versus SCH. It's hard to pull out a direct comparison since the healing kits function in different ways and some abilities would be situationally better in certain encounters. I don't know if mana efficiency will be an issue since the amount of mana saved by Lightspeed depends on what you are casting at the time, whereas Aetherflow always offers 1000 MP. Pretty much the only way to see how it feels in savage is to play it in savage. I plan on using my data and comparing it to SCHs and see how well it stacks up. If it turns out to be too weak, then I think it's clear that I will need to move back to SCH.
    (0)

  3. #13
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Nocturnal shields are unfortunately not needed up to E1S difficulty at least, Duirnal shields are more than sufficient with CI and Neutral sect so yea Nocturnal is looking more ready for the scrap heap by the day.

    For Nocturnal to be good at this stage it needs a few things
    - an inherent buff to heals, this gives the shields more omph to try and be up giving breathing room for cards/dps
    -Lose that asinine 1k aspected benefic cost, the fact this stays when using neutral sect is worse since Diurnal gets the exact same effect for 500 less mp is such a stupid decision.
    -Collective Unconsiousness buffed up, this needs to happen for the regen alone for Nocturnal but this ability needs more than that overall.

    Nocturnal right now is just there for duo ast as far as i am concerned. I would rather see Nocturnal and Duirnal changed from shielding and regen sects to different buffing sects, have Duirnal deal with extending buffs while Nocturnal deals with empowering them up, AB/AH change depending on the sect still but CI provide a regen/shield while doing a weaker sect's enhancing buff and Neutral still provide shield + regen. With these new sects they could allow sect switching with a cd.
    (4)
    Guy butt is best butt <3

  4. #14
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Diurnal is better than Nocturnal for some fairly fundamental game design reasons, and will (and should) remain so as long as AST's sects swap between regens and shields and don't serve some other purpose.

    There's a fairly long, boring explanation behind this, but the short version is that regens are more cost-effective than shields because they need to be.
    (2)

  5. #15
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Since AST regens dont stack, so if you encounter another AST in daily roulettes/duty finder, one AST have to alternate sect i guess
    (1)

  6. #16
    Player
    ParadoxHealer's Avatar
    Join Date
    Feb 2018
    Posts
    27
    Character
    Embyrr Wynter
    World
    Diabolos
    Main Class
    Astrologian Lv 70
    This along with the cards and everything else makes me so frustrated. AST was all about versatility, and while people generally preferred and found Diurnal more powerful, at least the complimenting stances were used with SCH and WHM. With the dumbed down cards, loss of time and other skills, and now most people using Diurnal no matter what the other healer is, AST is just a wimpy version of WHM with less power, mana, and DPS. I leveled it 80 with my alt, but I do not have the heart to level it again. Even with the changes in the recent patch, it is losing everything that made it special and fun.
    (4)

  7. #17
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by CupidCrux View Post
    Not disputing just making convo, I was the total opposite because for trash mobs they all hit randomly and faster so Noct was good for stopping time essentially, while I assess the situation and play cards etc. Now for bosses I knew the party/tank would have regen(s) on and I could run around and do mechanics with no worry. Don't get me started on a tank with a left over Diurnal regen on pulling tons of mobs that all immediately come for me lol Yes I could try and end my regen early, or they could pull them off but it's just a game mechanic that irks me to no end lol
    I've tried this out today and I actually prefer your way. Thanks for the tip!
    (1)

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CupidCrux View Post
    Not disputing just making convo, I was the total opposite because for trash mobs they all hit randomly and faster so Noct was good for stopping time essentially, while I assess the situation and play cards etc. Now for bosses I knew the party/tank would have regen(s) on and I could run around and do mechanics with no worry. Don't get me started on a tank with a left over Diurnal regen on pulling tons of mobs that all immediately come for me lol Yes I could try and end my regen early, or they could pull them off but it's just a game mechanic that irks me to no end lol
    Consider that Diurnal Benefic is a 200 Cure, plus a 200 potency regen over 15s.
    That’s a 200 potency cure every 3s for 15s, or 1200 potency of cures over 15s.

    Meanwhile, Nocturnal Benefic is a 200 potency cure, and a 500 potency Shield.
    That’s 700 potency of curing/mitigation combined. Nearly half as effective.

    Noct may seem to give you a bit of breathing room while no damage is sustained, but if the incoming damage isn’t enough to deplete that shield in 5 seconds, then the Diurnal Regen will also be enough to keep the tank alive anyway, for twice as long. Therefore, for the exact same effect, Noct would take two casts for every one in Diurnal.
    And if the tank is taking enough damage that the shield is being depleted in less than 3s, then you won't have the breathing room anyway.

    Noct does have a place when the tank is taking too much damage though.
    If the tank is taking more damage than the regen can keep up with, you don’t have much choice other than to stack all possible oGCD regens you have, if any are available. Meanwhile if the Noct shield is being depleting too quickly, you can reapply it every 2.5s if you need to. You’ll burn through MP very quickly, but it’s an option in an emergency.
    But now that Diurnal has a shield via Celestial Intersection, even that isn’t such an issue.
    (2)
    Last edited by Seraphor; 08-02-2019 at 04:38 PM.

  9. #19
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    It's strange, am I the only AST who enjoys Nocturnal Stance more than Diurnal? :/
    (1)

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Evanoel View Post
    It's strange, am I the only AST who enjoys Nocturnal Stance more than Diurnal? :/
    I enjoy the playstyle.
    I just don't enjoy burning through my MP quicker than in Diurnal.
    (5)

Page 2 of 2 FirstFirst 1 2