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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Nocturnal sect just isn't viable with cards.

    Regens can be applied and then ignored until they need to be reapplied, giving you time to draw/dps.
    But in order to stop Shields from being OP, they have to be fairly weak, which means you end up having to reapply them almost as soon as you've used them, giving you no down time, and burning through all of your mp.

    The binary system of Regen OR Shields doesn't work, they're both tools that need to be used together situationally.
    That's why SCH has so many healing and regen options via the fairy.
    That's why Diurnal Intersection is so good, and pretty much makes Noct redundant.
    (6)
    Last edited by Seraphor; 07-31-2019 at 11:27 PM.

  2. #2
    Player
    CupidCrux's Avatar
    Join Date
    Jul 2017
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Endymion Lebeaux
    World
    Diabolos
    Main Class
    Astrologian Lv 80
    I was a Noct for trash wall to wall pulls. It was a nice (stop time) while I figured who needed what and if they needed heals, the shield was good to just HALT basically. Now (before and after patch) it's just a no. You HAVE to be Diurnal. Tanks need constant incoming HP. Even with buffs it is a nice buffer but (and this could totally be a tank issue in they feel they need to pull everything wall to wall constantly regardless mind you of the sprout healer [not me but on DNC i've seen it recently ugh]) Noct is now a bonus to my diurnal state. Like oh if I do this ability I * also * get a shield. As opposed to having an entire stance and kit previous to now.
    (1)

  3. #3
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by CupidCrux View Post
    I was a Noct for trash wall to wall pulls. It was a nice (stop time) while I figured who needed what and if they needed heals, the shield was good to just HALT basically. Now (before and after patch) it's just a no. You HAVE to be Diurnal. Tanks need constant incoming HP. Even with buffs it is a nice buffer but (and this could totally be a tank issue in they feel they need to pull everything wall to wall constantly regardless mind you of the sprout healer [not me but on DNC i've seen it recently ugh]) Noct is now a bonus to my diurnal state. Like oh if I do this ability I * also * get a shield. As opposed to having an entire stance and kit previous to now.
    I'm not sure I understand what you mean.. I'm just going to point out the AST shields are the exact same as they were in 5.01: the shield potencies have been halves BUT their strength are a percentage of hp restored and the healing potencies have been doubled.
    (1)

  4. #4
    Player
    CupidCrux's Avatar
    Join Date
    Jul 2017
    Location
    Limsa-Lominsa
    Posts
    40
    Character
    Endymion Lebeaux
    World
    Diabolos
    Main Class
    Astrologian Lv 80
    im not disputing the update or the raise in Noct potency, however (for me at least) when a tank pulls wall to wall the shield goes down almost immediately and at a high mp cost. (yes LS and LD are things also but it IS pricey to use) The *updated* heal of it is nice in emergencies but it's hardly a damage sponge like it used to be, or a stall. Diurnal is basically the fairy of a SCH to us. You could do other things (namely the card system our AST job was based on) whilst the regen(s) keeps ticking. But for noct now, and again this is on wall to wall pulls, it's not how it used to be. Granted i'll give you that in a while when everyone is fully geared and materia'd things might settle down but for anyone picking up AST to level to 80, Eesh, good luck... Now the shields are a bonus to my Diurnal as opposed to an entire stance I can work with. Yes i'm geared and even eat good food and it's mostly a no. Though there are random PUG amaze tanks i'm like dang, do you even take damage? lol
    (0)

  5. #5
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Seraphor View Post
    Nocturnal sect just isn't viable with cards.

    Regens can be applied and then ignored until they need to be reapplied, giving you time to draw/dps.
    But in order to stop Shields from being OP, they have to be fairly weak, which means you end up having to reapply them almost as soon as you've used them, giving you no down time, and burning through all of your mp.

    The binary system of Regen OR Shields doesn't work, they're both tools that need to be used together situationally.
    That's why SCH has so many healing and regen options via the fairy.
    That's why Diurnal Intersection is so good, and pretty much makes Noct redundant.
    Completely agree with this
    Furthermore, having job skills that impact other players job skills is certainly one of their balancing problem at the moment. AST is basically to job that must be balanced against ASTd/WHM, ASTn/WHM, ASTd/SCH, ASTn/ASTd. Non-stacking restrictions only artificially render some compositions nonviable (ASTn/SCH, ASTd/ASTd, ASTn/ASTn)..
    (0)