Quote Originally Posted by Archwizard View Post
Plus I mean... you do know what ice is, right? Literally, scientifically, crystallized water -- "crystallize" is just another form of "solidify".
Compare an ice cube to a clear quartz crystal and they'll look very similar. That doesn't mean they're the same.
I love you added that because, you know, it's exactly my point of view: Fleche is an Ice spell and what you see as "pure aether crystal" is really just big crystallized water rapiers

Quote Originally Posted by Archwizard View Post
Coming from the guy who earlier simply said
Yeah, you can see that sentence as biased, but you are not refuting my argument saying you overlook everything that don't validate your point


Quote Originally Posted by Archwizard View Post
When Enchanted, the melee combo explicitly states that it is Unaspected damage. It's only physical damage when unenchanted.
Regardless, we're still majority Magic damage and would have far greater benefit out of a Magic vulnerability buff, and that doesn't at all prove Fleche is an Ice spell.
You know that if everything scale on INT it doesn't make any difference if it's magical or not? The only thing you needed to know was the oGCD was boosted by DRG's piercing debuff and the potency of the enchanted melee combo and the spells blew the unenchanted potency combo out of the water.

Fleche is mechanically not a ice spell because it was a job design mechanic choice, not because of the lore.