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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ardox View Post
    You started by saying that you can't use animation to determine the the element of a spell, then latter started to make statement on elemental aspect of spells based on their animation. Then, when you got served the exact same statement you made yourself you started to object.
    I "started" in this thread, because I knew the exact argument Gruntler was going to make, because he was simultaneously making the same argument in another thread.

    I objected on the grounds that the evidence presented was not conclusive by its own merits; one does not need to take all evidence as equally valid just because they're all presented in the same argument, especially when so easily refuted as "Are you and I literally even looking at the same thing?"

    Here I'm not refuting anything, I'm stating something. I'm saying that your biased.
    Coming from the guy who earlier simply said,

    Quote Originally Posted by Ardox View Post
    I feel all CNJ/WHM healing spells are somehow water aspected... A bit like Legend of Mana
    I don't think my bias and headcanon are affecting my arguments. I don't know what aspect Vercure or Benefic are, and I honestly don't particularly care -- but I know that the argument that they're

    Quote Originally Posted by Gruntler View Post
    water-aspected by process of elimination.
    ... is insufficient and observably wrong.

    corps-a-corps, engagement, displacement, and the melee combo are all piercing damage that all use the int stat (except for the unenchanted version).
    When Enchanted, the melee combo explicitly states that it is Unaspected damage and inherits from Embolden. It's only physical damage when unenchanted.
    Regardless, we're still majority Magic damage and would have far greater benefit out of a Magic vulnerability buff, and that doesn't at all prove Fleche is an Ice spell.
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    Last edited by Archwizard; 08-02-2019 at 11:14 AM.

  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Archwizard View Post
    Plus I mean... you do know what ice is, right? Literally, scientifically, crystallized water -- "crystallize" is just another form of "solidify".
    Compare an ice cube to a clear quartz crystal and they'll look very similar. That doesn't mean they're the same.
    I love you added that because, you know, it's exactly my point of view: Fleche is an Ice spell and what you see as "pure aether crystal" is really just big crystallized water rapiers

    Quote Originally Posted by Archwizard View Post
    Coming from the guy who earlier simply said
    Yeah, you can see that sentence as biased, but you are not refuting my argument saying you overlook everything that don't validate your point


    Quote Originally Posted by Archwizard View Post
    When Enchanted, the melee combo explicitly states that it is Unaspected damage. It's only physical damage when unenchanted.
    Regardless, we're still majority Magic damage and would have far greater benefit out of a Magic vulnerability buff, and that doesn't at all prove Fleche is an Ice spell.
    You know that if everything scale on INT it doesn't make any difference if it's magical or not? The only thing you needed to know was the oGCD was boosted by DRG's piercing debuff and the potency of the enchanted melee combo and the spells blew the unenchanted potency combo out of the water.

    Fleche is mechanically not a ice spell because it was a job design mechanic choice, not because of the lore.
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