Quote Originally Posted by Nedkel View Post
But its already increasing mitigation and healing, with all three combined tenacity gives the most out of all stats.
Its just that it wont increase the damage directly but will affect a healer that is healing us from damage.

Tank taking for example 10k dps, mitigates it to 9550 damage with all tenacity melds, receiving it for 5 seconds means tank with tenacity melds will take 47.75k damage, and 50k without it.
A healer will have to heal him from this damage, if both healers used the same move to heal us for 50k, a healer healing tenacity tank will heal him for 52.25k.
That means tenacity tank will be 4.5k HP more efficient than a regular tank, increasing his total mitigation by 9%.
This is actually a lot, and will have an effect on the healers, especially in dungeons.
Thats of course assuming tenacity actually works on healing from the healers and is not only increasing self healing.
Wrong. Tenacity only increases the amount of healing you do to yourself or another. It does not change incoming heals from another source. So melding it to increase the amount of healing received from a healer is pointless.