Quote Originally Posted by Sloprano View Post
Indeed, it is boring and that is what I hope will change. Rework of how healers do damage, deal with downtime and a revalution so they get their hands on it earlier with a slow trickle of new spells as they level up. We might be level 80, yet spend a lot of time under 80 in Roulettes, Fates or doing synced content. Would not ask for something complex, as I think combos on a healer might make one compelled to press the lit up button over healing, but something straightforward and flexible. For example Arcanist as class for scholar gave a plethora of dots and tools that even helped less damage going on the party. Something like that for all healers with a seconday or tertiary class base and then the healing tools on top.
Won't change anything. When you do dungeon X for the 50th time, you're bored on any job. Applicable to both low level dungeons and level 80 dungeons.