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  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry.
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.

    LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation
    Says who?
    (1)

  2. #22
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    It needed adjustment i'm glad they addressed the issue.
    (6)

  3. #23
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.


    Says who?
    Why are you so weirdly against these changes? BTW, most fights like Innocence are around 10 minutes normally for me, so even one Verraise could put you on the razor's edge of running out of MP, with using Lucid on cooldown. I haven't leveled RDM yet, but it doesn't take an RDM player to look at the math, realize it puts them at a point where they will run out of MP no matter what, and think okay, we should change that.
    (18)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #24
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.
    Its irrelevant because the math is off. It took alot less than 15 minutes.

    I was running out of MP before the change on all ShB boss content while using LD on cooldown from 7500-8500MP. Without a verRaise in the mix. <---- This is why it was fixed.

    With the change I end fights on the same bosses with 1800-3800MP left on the same bosses. Without using LD. This allows me to to use the occasional verRaise, and definitely helps in some of the Raid content. Sorry but I have no idea what you're doing to conserve mana. Unless you're rotating through unenchanted melee combos for small amounts of damage. I guess that was an option if you wish to see NIN levels of DPS. But its irrelevant now, SE made the change and its going to stay at this point.
    (7)

  5. #25
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Why are you so weirdly against these changes?
    Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.

    Its irrelevant because the math is off. It took alot less than 15 minutes.
    Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.

    Unless you're rotating through unenchanted melee combos for small amounts of damage.
    That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.
    (1)

  6. #26
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    For my part, I 100% found the mana issue annoying and am glad they reduced our MP costs. Even putting aside the fact that RDM would run out of mana with or without lucid, the simple fact that they had to use lucid just to perform their standard DPS rotation for a while was an outrageous restriction on a job that already gets the short end of the stick every step of the way. Short of actually giving us useful spells or buffing out potencies, this at least was the very least they could do to help Red Mage compete a little bit less poorly compared to other DPS jobs.
    (4)

  7. #27
    Quote Originally Posted by Fynlar View Post
    Because one primary reason a RDM would encounter MP issues is raises, which healers also have?

    All I was trying to say is that it shouldn't be seen as a "problem" to have to ride your Lucid cooldown. It's what you *should* be doing anyway. Since they got rid of the hate dump aspect there is literally no other reason to hang onto it.
    That is not at all the purpose of balancing jobs. And one of the best things a RDM can do is raise healers.
    (5)

  8. #28
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Fynlar View Post
    There isn't any encounter in the game I've done where I'm fighting for 15 minutes straight with zero downtime.


    Says who?
    Welp, just read into the changes the dev has just made...

    Look, if managing MP was part of the job we would have tools in our RDM toolkit to do that (manafont, ED, TA, LS). All casters has other ways to manage their MP plus has LD for when shit hit the fan. The job was never meant to heavily rely on LD. period. Lucid Dream is that ability that helps you recover from a death (since your get raised with 0mp) or when you use MP extensive moves. That's why it's part of the casters toolset

    Quote Originally Posted by Fynlar View Post
    Where did I say I was against the changes? I'm just not sure why they were necessary. There's a difference.

    Whatever the actual amount is, it's irrelevant to me because it never happened with anything I fought.

    That's pretty much something I've only had to do after being raised when I had just used Lucid prior to dying. And those instances are a lot rarer now due to Lucid's shorter cd since 5.0.
    Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.
    (7)

  9. #29
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Reminder that Summoner has both a raise spell and LD as the only way to restore MP. They also rely on LD.

    And as mentioned before in another thread: LD is the new Diversion. Apparently too hard for people to bother using it.
    (0)

  10. #30
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Welp, just read into the changes the dev has just made...
    Exactly, you're making guesses. These changes still aren't the same as the devs saying "you're not meant to have to use Lucid as part of your rotation"


    The job was never meant to heavily rely on LD. period.
    Again, prove it.


    Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.
    I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.

    I mean, by your logic, they should just nix MP too along with TP (and maybe put Raises on a cooldown or something so that we can't just zombie everything) so that spellcasters don't have a resource to manage whereas the non-spellcasters get a free pass.

    And as mentioned before in another thread: LD is the new Diversion. Apparently too hard for people to bother using it.
    Not sure what you mean by that comment. Lucid doesn't even affect enmity anymore; literally its only purpose was for MP upkeep, so there's no reason to NOT use it unless you know you're going to die within the next few moments.
    (0)

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