Welp, just read into the changes the dev has just made...
Exactly, you're making guesses. These changes still aren't the same as the devs saying "you're not meant to have to use Lucid as part of your rotation"


The job was never meant to heavily rely on LD. period.
Again, prove it.


Whatever the math it looks like the changes were necessary because they have cut the cost of all spells by a lot. Seriously, I'm glad the "pushing LD on cooldown" is not a core mechanic of the job. Really, you sound like you really thought it was a feel-good mechanic to scurry for every drop of MP just to be able to do your standard rotation.
I was never that desperate for MP on this job and I can't understand why others were unless they were having to babysit bads, which would screw anyone with a raise spell over, not just RDMs.

I mean, by your logic, they should just nix MP too along with TP (and maybe put Raises on a cooldown or something so that we can't just zombie everything) so that spellcasters don't have a resource to manage whereas the non-spellcasters get a free pass.

And as mentioned before in another thread: LD is the new Diversion. Apparently too hard for people to bother using it.
Not sure what you mean by that comment. Lucid doesn't even affect enmity anymore; literally its only purpose was for MP upkeep, so there's no reason to NOT use it unless you know you're going to die within the next few moments.