If you were mana-positive then you were not casting with close to 100% uptime. When played properly, RDM was unsustainable.


High cast speed can also cause MP issues, or rather, make them worse.
Watching forum drama be like
I have to use Lucid on cooldown on healers or else I eventually run dry on them too (unless I just stand around doing nothing inbetween heals, but we all know how frowned upon that is). Don't see why this is a "problem" or why RDM deserves special treatment here.that is a problem. no other job has to use Lucid on cooldown when nothing goes wrong.
It's making use of their kit, and it's just one of several ogcds that you should have learned to weave well before you even get Verraise.
Last edited by Fynlar; 07-31-2019 at 03:04 AM.
why would you try and balance RDM against healers?I have to use Lucid on cooldown on healers or else I eventually run dry on them too (unless I just stand around doing nothing inbetween heals, but we all know how frowned upon that is). Don't see why this is a "problem" or why RDM deserves special treatment here.
It's making use of their kit, and it's just one of several ogcds that you should have learned to weave well before you even get Verraise.
A fundamental problem with the previous MP values is that Red Mage is punished in dps heavily by the existence of verraise. Before they lowered the costs, Red Mage could hardly use verraise without bottoming out their MP. You could only use it 2-3 times in an entire fight before running into crippling MP issues.


This. We went from being rez mages to reznot mages.A fundamental problem with the previous MP values is that Red Mage is punished in dps heavily by the existence of verraise. Before they lowered the costs, Red Mage could hardly use verraise without bottoming out their MP. You could only use it 2-3 times in an entire fight before running into crippling MP issues.
That 15 min thing is something I ran into that's when I knew RDM was in Deep trouble. I'm glad to see the mana reductions!People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry. Each Raise was costing 4 minutes on that clock and if you'd die you couldn't count on LD to help you since even on CD it wasn't enough. Also, caster gear tends to have SkS on it would have compound the problem sooner or latter. RDM had MP issues. period. and that's why the potencies have been adjusted.
LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation
Last edited by Nyvara; 07-31-2019 at 07:27 AM.


On long fights rdm would run out of mp eventually in they are maximizing casting uptime or had too much spellspeed. LD did not keep up.
If you ever casted raise in the fight.... you 100% ran out of mp. Which decimated your dps output. Why you see so many rdms not raise ppl anymore when they die and they leave it to the healers to do.
This change should alleviate this problem and allow rdms to get that insta raise out without completely screwing their dps overall. (Insta raise being one of the only real reason to use a rdm over any other caster)


Even in some (involuntary) longer fights in Level 60 dungeons I noted a trend with my Mana going dry eventually (as if looking at your fuel gauge in your car and estimating how long you will be able to keep driving before refilling) if we don't get a break inbetween the fights or when my guys weren't that great (read as: Take ages to kill a boss), so I can only imagine how this has been in Level 70+ dungeons where full rotations are a thing....
I mean, it's just a slight tweak that affects longer fights anyways, basically where the "buff"is supposed to unfold I guess. And I don't think it's the point of designing a class that is being punished for an engaging style of combat and/or for using Vercure/Verraise and thus basically rendering a part of our (Red Mage-)identity useless just because we have to save the mana...
Last edited by MrKusakabe; 07-31-2019 at 04:15 AM.
If you're trying to insinuate I wasn't riding gcd, you're wrong.If you were mana-positive then you were not casting with close to 100% uptime. When played properly, RDM was unsustainable.
Still had no problems, unless I had to babysit people who stood in bad. RDM sustained itself fine over any fight I've done in the game so long as I didn't forget about Lucid (which, again, I believe is the actual problem with most people who thought RDM had MP problems).
It's not that I haven't been playing RDM since 5.0 either; RDM was literally my first 80 and what I brought through MSQ.
Because one primary reason a RDM would encounter MP issues is raises, which healers also have?why would you try and balance RDM against healers?
All I was trying to say is that it shouldn't be seen as a "problem" to have to ride your Lucid cooldown. It's what you *should* be doing anyway. Since they got rid of the hate dump aspect there is literally no other reason to hang onto it.
Well yeah, it's common knowledge that SPS isn't an ideal stat for RDMs.High cast speed can also cause MP issues, or rather, make them worse.
Last edited by Fynlar; 07-31-2019 at 06:59 AM.
People did the math and even executing your normal rotation perfectly and using LD on cooldown you would have max 15 minutes of fight before running dry. Each Raise was costing 4 minutes on that clock and if you'd die you couldn't count on LD to help you since even on CD it wasn't enough. Also, caster gear tends to have SkS on it so it would have compound the problem sooner or latter. RDM had MP issues. period. and that's why the potencies have been adjusted.If you're trying to insinuate I wasn't riding gcd, you're wrong.
Still had no problems, unless I had to babysit people who stood in bad. RDM sustained itself fine over any fight I've done in the game so long as I didn't forget about Lucid (which, again, I believe is the actual problem with most people who thought RDM had MP problems).
It's not that I haven't been playing RDM since 5.0 either; RDM was literally my first 80 and what I brought through MSQ.
Because one primary reason a RDM would encounter MP issues is raises, which healers also have?
All I was trying to say is that it shouldn't be seen as a "problem" to have to ride your Lucid cooldown. It's what you *should* be doing anyway. Since they got rid of the hate dump aspect there is literally no other reason to hang onto it.
Well yeah, it's common knowledge that SPS isn't an ideal stat for RDMs.
LD is meant as a tool to help recover if you need to use VerRaises or VerCures or if you're getting raised yourself. It hasn't meant to be a mandatory part of the rotation
Last edited by Ardox; 07-31-2019 at 07:25 AM. Reason: enphasis and typo
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