
Originally Posted by
Archwizard
It matters a great deal, actually. If it's a GCD it means we have to stop attacking to cast the spell, on top of the MP cost. That's a Dualcast or Swiftcast we could have spent on a Verthunder/aero.
If it's off-GCD, it's completely free to use, and we can simply slide it in after any instant spell at no DPS loss whatsoever.
How often are you rezzing, exactly, that 2 charges you can toss out in a row is too few, but 3 is "maybe even" too much?
Thing is, the fact you can raise a healer and/or tank entirely for free, especially if the former can do the remainder of the rezzing, is a large part of its massive potency. If you actually have to throw out three or more rezzes in a row, and more than two of those are non-DPS, you're likely wiping.
I like the idea of a stacking debuff, but -25% is far too much. Using it even once would put our DPS lower than healers -- at that point you may as well just have the healers full-cast Raise. Hell, we'd be punished more harshly for using it even once than SMN's tax for only being able to throw one instant Raise out!
Depending on how much the gap between casters is hypothetically reduced, somewhere between 5-10% per stack is plenty to get the point across, I think.