One problem with the DPS that come with raise-based utility is that if nobody dies, that utility still gets paid for. Past progression, it obviously ends up with these jobs being left to the wayside.

I'd propose some sort of 'life link' trait or ability for DPS that gain part of their value from resurrection skills. Essentially, so long as no member of the party dies, they should provide a small buff to either personal or raid DPS. Once someone dies, the buff is lost. Fluff it as being able to channel everyone's concentrated aether or something.

That, or think up some other form of raid utility that raise-capable DPS can provide when things aren't strictly going pear shaped.


The main problem I see with this idea is the same problem that comes when working for a construction company. Workers that work on buildings alot of times receive a safety bonus at the end of a job if there are no accidents during the job life cycle. This bonus disappears for EVERYONE on the crew if just one person has to make an injury claim. Alot of times that person is then ostracized by the rest of the crew for costing them their bonus even if the injury was completely unavoidable or was the fault of company policy. The same would happen here. Anyone that died the first time would catch no end of grief for costing the raid their precious damage buff.