Quote Originally Posted by Archwizard View Post
I agree that it helps RDM stand out, which is one of the reasons I'm against simply taking it away and making it a role action on a cooldown.
That and the age-old "Black Mages shouldn't be casting Raise" line.

As I said in the OP, the furthest I would go is either putting it on a charge system so we can still use it multiple times per fight but a free oGCD, so it costs us nothing to cast but still comes at a cost to our potential just to hold... or reducing (key word, not removing) the damage gap we have with BLMs but highlighting the penalty of casting Verraise, so that we are only taxed for using it.
I think whether it's GCD or oGCD hardly matters. Ressing someone is an insane rDPS or raid healing boost, so to speak, no other skill has a similar "potency". Of course, given its nature, it can only be used if someone screwed up. And i don't like the charged version either. Either the maximum number of charges is so low that it's far behind our current capabilitiy (for example with just 2) and thus destroying the identity and the reason i personally play red mage, or it is so high that it would be crazily overpowered (4 and more, maybe even 3) if it came with no mp cost (if it came with one, what would be the point of changing it?).

As an idea on how to solve the issue of keeping the ressing identity and capability, but allowing to close the DPS gap to other classes for good groups where our biggest utility doesn't come into play, how about a stacking debuff every time we raise? For example -25% damage for a minute or something like that, can stack up to 3 times for a 75% penalty, or maybe just add another minute for every ress. This way we get a hefty DPS penalty when we use our utility, but if it isn't needed, we could deal DPS closer to other classes.