Quote Originally Posted by Rhyn View Post
Currently the difference between the tanks is pretty miniscule. I'd like to see a focus on QoL changes with maybe a little dps gain.

I suggest a few additions to Onslaught. Make Onslaught usable from outside combat, for free. While in combat it still costs 20 gauge.
It now triggers an 8 second eye buff. This 8 second window has three functions:
- Fits an Overpower/Mythril Tempest rotation, which further extends the buff, making this a nice way to engage a group of enemies. This fixes the problem WAR has with having to build up the eye combo while aoeing packs.
- Fits the 3x GCDs you normally need to apply eye, meaning you get the damage buff for your initial rotation. Tiny little dps bonus.
- Doesn't allow spamming of Onslaught as a replacement for doing the eye combo. This is why it's not 10 seconds.

This really unclunks Onslaught imo. Now we just need to unclunk Nascent Flash
Other thing that could be done to unclunk Onslaught is to have a fixed 20 initial gauge instead of 0, could be a trait or whatever, then you could cast Onslaught whenever you want to initiate battles (again, RAIDS ARE NOT THE WHOLE GAME!). That would be a great QoL imo. Outside of battle, if your gauge is at less than 20 for 10s it would regenerate to 20.