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  1. #1
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    Why it needs a rework. Make them all the same time and challenge investment of the player that plays it. Crystal Tower,as said, is to ez next to others in the same roulette. If they can rework some old stuff this should also be an option. They brought back the frontlines with its roulette and rules. I never said make it hard. Just add in more of it. The higher item level took away the experience. Why cant they work on this roulette too?
    (1)

  2. #2
    Player
    gaymer77's Avatar
    Join Date
    Nov 2014
    Posts
    44
    Character
    Perfidy Tadalafil
    World
    Famfrit
    Main Class
    Paladin Lv 53
    Quote Originally Posted by RMA209 View Post
    Why it needs a rework. Make them all the same time and challenge investment of the player that plays it. Crystal Tower,as said, is to ez next to others in the same roulette. If they can rework some old stuff this should also be an option. They brought back the frontlines with its roulette and rules. I never said make it hard. Just add in more of it. The higher item level took away the experience. Why cant they work on this roulette too?
    Again you are failing to understand that old content is simply OLD CONTENT. Why should or would a developer keep pushing, updating, and regulating old dungeons/raids in old content if they aren't worth the time? Why would developers push players to continue to play old content instead of going into and playing NEW CONTENT they just released? Just because YOU want to see old content made more difficult doesn't mean you are the majority. In fact, you are in a very small percentage of the player base (I'd estimate less than 0.5% of the players agree with you).

    To make a comparison for those who came from WoW I'll say this. Why would Blizzard push players to run Deadmines, Ragefire Chasm, or Molten Core at max level and continue to make updates to those dungeons & raids 15 years after the game was released just to satisfy a player base of less than 1/2 a percent? Answer is they wouldn't. They would push for players to run max level or current content instead and if they want to run those old things for transmog (aka glamour in FF14) then they can do it quickly because the player over gears the place.
    (2)
    Last edited by gaymer77; 07-31-2019 at 08:16 AM.

  3. #3
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by gaymer77 View Post
    Again you are failing to understand that old content is simply OLD CONTENT. Why should or would a developer keep pushing, updating, and regulating old dungeons/raids in old content if they aren't worth the time? Why would developers push players to continue to play old content instead of going into and playing NEW CONTENT they just released?
    How about when Crystal Tower was played for the Heavensward relic? Plus its still in the lore. The development team said people should do it before playing the shadowbringers msq. Many play these levels every day. I don't want them changed at all. I'm only saying that a lower max item level would help out. They did it on many of the level 50 dungeons. They could do it. I know i'm not alone. They took the time to take out a tank spot and make it a dps. There not a required dungeon but Crystal Tower Story being missed will not make shadowbringers as god for some. Crystal Tower wont be as good if the dungeons and people in them are un-fun. Most of the time I go people don't even stop for the cs in dun Scaith or Syrcus Tower.
    (0)

  4. #4
    Player
    gaymer77's Avatar
    Join Date
    Nov 2014
    Posts
    44
    Character
    Perfidy Tadalafil
    World
    Famfrit
    Main Class
    Paladin Lv 53
    Quote Originally Posted by RMA209 View Post
    How about when Crystal Tower was played for the Heavensward relic? Plus its still in the lore. The development team said people should do it before playing the shadowbringers msq. Many play these levels every day. I don't want them changed at all. I'm only saying that a lower max item level would help out. They did it on many of the level 50 dungeons. They could do it. I know i'm not alone. They took the time to take out a tank spot and make it a dps. There not a required dungeon but Crystal Tower Story being missed will not make shadowbringers as god for some. Crystal Tower wont be as good if the dungeons and people in them are un-fun. Most of the time I go people don't even stop for the cs in dun Scaith or Syrcus Tower.
    They said you should run it before Shadowbringers because of the lore that comes to Shadowbringers (current content) from Crystal Tower. They didn't say that people should run it because of the CHALLENGE it brings to the table or should bring to the table. It is not uncommon for games to take content/stories/lore from previous expansions (or other games in their franchise) and they have a major impact on CURRENT content. They removed a tank spot and put in a dps spot instead because the need for that extra tank wasn't there. Again you are missing the fact that you're talking about OPTIONAL content. So to sum it up, you want to take OPTIONAL content from a PRIOR EXPANSION and make it MORE DIFFICULT simply because YOU feel it should be harder. Do you not see the absurdity in that statement?
    (0)

  5. #5
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by gaymer77 View Post
    They removed a tank spot and put in a dps spot instead because the need for that extra tank wasn't there.
    Actually, it's not true. They dropped the tank position because they needed exact same party composition as the HW and (the planned) SB raids for the roulette to work properly. So, in order for a min ilvl party to be able to clear the ARR raid, they had to tweak the encounters so the 2nd tank wouldn't be needed.

    That said, it ws only tweaks, they didn't dramatically reworked the content
    (2)