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  1. #11
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Taranok View Post
    We were always going to get quick, lazy changes. It's just frustrating when a class like Summoner, that has massive, glaring, flow issues, doesn't get anything that it actually needs, and just gets a minor QoL improvement that does nothing to fix the problems the job has, meanwhile AST gets some rather huge changes to a ton of abilities.

    I imagine this just means they might have a stronger change planned for later, but until then the class is going to suck.
    I remember that summoner received some major changes on a patch back in stormblood that made the class much smoother to play with, that's why I was kinda hopping for something more than potency/cd changes for this patch :/
    (2)

  2. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Taranok View Post
    We were always going to get quick, lazy changes. It's just frustrating when a class like Summoner, that has massive, glaring, flow issues, doesn't get anything that it actually needs, and just gets a minor QoL improvement that does nothing to fix the problems the job has, meanwhile AST gets some rather huge changes to a ton of abilities.

    I imagine this just means they might have a stronger change planned for later, but until then the class is going to suck.
    While I don’t know what SMN’s main issues are—if they’re gameplay issues as a whole or potency—but AST had issues keeping up with healing versus WHM/SCH. It was significantly behind the both of them. So they really needed the potency tweaks. I still don’t think it will match WHM in rDPS even with the cooldown reduction on Divination and the potency buff on it, but we’ll see. There’s still a fair bit more that they will probably have to do to it. For the most part, these were potency tweaks and cooldown reductions; nothing that changed the way the job played significantly. Only Sleeve Draw got a change with regards to function, and that was only removing the required Draw during its window that made Div/Sleeve windows a double-weaving hot mess.

    I do think they need to address SMN, but let’s not shun AST for getting the help it needed in order to perform its basic healing role.

    Quote Originally Posted by Nezia View Post
    I remember that summoner received some major changes on a patch back in stormblood that made the class much smoother to play with, that's why I was kinda hopping for something more than potency/cd changes for this patch :/
    That was in Patch 4.1. The balance patch before Savage (x.05 patch) rarely has major changes to the way jobs play. Most of the changes during these patches are potency buffs.
    (1)

  3. #13
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    NIN's rotation honestly doesn't feel that bad to me past the opener, but when you can push out significantly more DPS with half the amount of button presses using something like MCH then it starts feeling like a problem.
    (4)

  4. #14
    Player
    ElenaL's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Elena Lakshmi
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Bye Felicia...
    (1)

  5. #15
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nezia View Post
    I remember that summoner received some major changes on a patch back in stormblood that made the class much smoother to play with, that's why I was kinda hopping for something more than potency/cd changes for this patch :/
    The change unfortunately was in 4.1, and the major changes it made, aside from 3s cast time manaless summons, was to upgrade ruin 1 into ruin 3, and turn aetherpact into an aoe instead of a godawful difficult to use tether that targeted the person nearest the pet itself.

    Granted, those were massively nice changes, but the current SMN needs its oGCD bloat dropped substantially at the very least.
    (1)

  6. #16
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Remove the bunny and fail mudras on weapon skill
    (6)

  7. #17
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Taranok View Post
    If a job's highest DPS rotation ever mandates that you weave so many oGCDs that you have to clip, then the class needs help. NIN, afaik, is in this boat. SMN is also in the boat, kinda, but it has other, far bigger issues hurting it than clipping GCDs.
    I think the problem is simply they want ninja to be the fastest job CPM wise which isn’t a bad thing. Apprantly it is ridiculously smooth playstyle wise. Just very fast.

    I mean we have to acknowledge Yoshi and the devs would have known the impacts these types of play styles would have on high ping players. Or players who simply can’t move their hands fast enough.

    The playstyle isn’t the problem. It’s actual rotation and openers are highly appealing. And a lot of people say it’s a lot of fun to play.

    The problem is the effort in for the dps u do. It needed more potency buffs. With only 900 RDPS value it needs to atleast be achieving 11k-11.5k dps. And it’s achieving like 9-10k.

    Atleast it’d put ninja in a point of being a 12.4k dps range which would make its overall dps in a raid worthwhile.
    (4)

  8. #18
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I saw that was the only change and was legitimately shocked....

    I think, though, that they're trying to play it safe with the job. It's been pretty OP since its introduction largely due to trick attack (and previously its slashing debuff) and I expect they want to make sure that the raid meta is shaken up this expansion.
    (2)

  9. #19
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Duskane View Post
    Remove the bunny and fail mudras on weapon skill
    This would be single biggest change they could make to NIN in terms of making it easier to play without totally revamping the class.

    It honestly feels wrong at this point that NIN is the only class that can straight up waste an OGCD by botching their ninjutsu. Especially when they were implying DNC's step mechanic would somehow make them more "skill-based" but the only thing you waste from messing up at that is a fraction of a second.
    (4)

  10. #20
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by KageTokage View Post
    This would be single biggest change they could make to NIN in terms of making it easier to play without totally revamping the class.

    It honestly feels wrong at this point that NIN is the only class that can straight up waste an OGCD by botching their ninjutsu. Especially when they were implying DNC's step mechanic would somehow make them more "skill-based" but the only thing you waste from messing up at that is a fraction of a second.

    They should just give us 1-button ninjutsu. We've pruned enough skills at this point adding 6 skills to your bars is nothin. (Well, not even 6, add 6 but take away 4). This would eliminate bunny and the problems with this supposedly "fast" job that hates skillspeed the most because of how much you clip gcds with the current mudra system.
    (1)

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