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Results 121 to 126 of 126
  1. #121
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by armandojc3 View Post
    I say remove it completely or make it a self buff only. Reducing its effectiveness will not solve the overall ninja problem.
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    (1)

  2. #122
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    Like assassinate >.> not sure if its just me, but it feels like its hitting dor the same amount it did in SB. I dont mind it being a bit weaker because it is hit more often, but it auto-crits, and hits less than normal gust slash damage.

    Is it just me? Am i just seeing things?
    (0)

  3. #123
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,632
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    At this point, I think people just want Trick Attack removed because it has become the sole identifier of Ninja. The job is penalized heavily just for having it. Nothing else the job does matters, because it's only reason for existing is to provide Trick Attack. It has become the new Wildfire - either you completely maximize this one single ability, or don't bother playing the job. The problem keeps being routed back to TA as the source of *why* Ninja is weak (and to some, why it doesn't apparently deserve to be stronger).

    I agree that there are more interesting ways to address the issue than removing the ability completely, but I also understand why people are just fed up with it.
    (2)

  4. #124
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    Because I want NIN to remain a high skill ceiling job, I don't want it watered down with this 5.1 rework.

    I want it to be the most difficult job in terms of execution, but I want to be rewarded for that skillcap by actually being able to compete with other melee.

    Right now we're rewarded by losing to BRD and barely able to beat DNC, while having to maintain the highest APM. Hell, MNK loses less potency missing positionals than NIN does nowadays, which makes no fucking sense.
    (2)

  5. #125
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Laur1x View Post
    Yep. I suggest swapping to MNK/DRG like everyone else. SAM if you can stomach waiting until 5.08. I don't think NIN will be any better come 5.1, my gut feeling is the "rework" will make us less clunky, with the same shit damage since TA isn't getting touched.
    Everyone has been saying this non stop but i came back to play ninja. i don't hate monk or drg but lost my interest in them and sam is just so flashy it bores me to even look at rotations for it. If i am forced to switch classes to another melee i will be bitter and everything will become about numbers only and well that wont be any fun.
    I'm passionate about playing ninja and i shouldn't have to play some other class because i can smash my head on a keyboard and do 15k dps (No offense to you who main these and are crazy about them but you guys are basically main dps with long ass parties buffs and not a soul is going BUT BATTLE LITANY /BROTHERHOOD they just accept the class is good)
    So 5.08/5.1 had best be real fixes and damage buffs to the class or i will likely have to quit again.
    (4)

  6. #126
    Player
    Nielk's Avatar
    Join Date
    Nov 2013
    Posts
    64
    Character
    Nielk Sachi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 80
    i don't think ninja should of ever lost its job trait poison daggers %20 increase physical dmg. why was it taken out when it was perfectly balanced in stormblood. now players are blacklisting ninjas for 3 and 4 of the savage fight what the heck... square enix still no date of 5.08 only thing that happened is we got silenced...
    (1)

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