Page 13 of 13 FirstFirst ... 3 11 12 13
Results 121 to 127 of 127

Hybrid View

  1. #1
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    SAM woyld be the most common potentially cause its valuable at all levels with above in mind
    (0)

  2. #2
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by BarretOblivion View Post
    .
    While you dont want to make something way too good comparatively, at the same time you dont wamt to short change. The issue is that people echo whatever the meta is. "We need a ninja" "why?" "For tick attack". Im almost willing to bet that a lot of those pf groups that wanted a nin that was meta did less dps than they would have with another melee. You dont just put trick on the boss and boom raid is WAY stronger, no they have to sync up.

    No matter what, SOMEONE will crunch rhe numbers and fine what is best dps wise, there will NEVER be a time where someone wont min-max and determine what is meta.

    Nin needs to be carefully looked at? Not really, look at its max rdps from trick, is it 1000? Make a nin like 700 or 800 behind. In a well coordinated static TA is a benefit, in a pug, they still do way less dps than another melee.

    Or if it needs to be that carefully looked at, SE then has officially created a stigma with NIN being meta, so get shift what its utility is and buff its damage, because if ninja was 2k dps behind everyone else, and they do 2 rdps more than the next melee (not even top) someone will go "ITS NOT BALANCED"
    (0)

  3. #3
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by armandojc3 View Post
    I say remove it completely or make it a self buff only. Reducing its effectiveness will not solve the overall ninja problem.
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    (1)

  4. #4
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    Because I want NIN to remain a high skill ceiling job, I don't want it watered down with this 5.1 rework.

    I want it to be the most difficult job in terms of execution, but I want to be rewarded for that skillcap by actually being able to compete with other melee.

    Right now we're rewarded by losing to BRD and barely able to beat DNC, while having to maintain the highest APM. Hell, MNK loses less potency missing positionals than NIN does nowadays, which makes no fucking sense.
    (2)

  5. #5
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    Like assassinate >.> not sure if its just me, but it feels like its hitting dor the same amount it did in SB. I dont mind it being a bit weaker because it is hit more often, but it auto-crits, and hits less than normal gust slash damage.

    Is it just me? Am i just seeing things?
    (0)

  6. #6
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,632
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vendalwind View Post
    Removing trick wont solve the problem or the meta mentality people have either. I mean again, why do people all want trick removed? Its a boring opinion. There no resson to even consider removing it until we see what buffs we get really. And so many other issues with the kit should be foxed first.
    At this point, I think people just want Trick Attack removed because it has become the sole identifier of Ninja. The job is penalized heavily just for having it. Nothing else the job does matters, because it's only reason for existing is to provide Trick Attack. It has become the new Wildfire - either you completely maximize this one single ability, or don't bother playing the job. The problem keeps being routed back to TA as the source of *why* Ninja is weak (and to some, why it doesn't apparently deserve to be stronger).

    I agree that there are more interesting ways to address the issue than removing the ability completely, but I also understand why people are just fed up with it.
    (2)

  7. #7
    Player
    Nielk's Avatar
    Join Date
    Nov 2013
    Posts
    64
    Character
    Nielk Sachi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 80
    i don't think ninja should of ever lost its job trait poison daggers %20 increase physical dmg. why was it taken out when it was perfectly balanced in stormblood. now players are blacklisting ninjas for 3 and 4 of the savage fight what the heck... square enix still no date of 5.08 only thing that happened is we got silenced...
    (1)

Page 13 of 13 FirstFirst ... 3 11 12 13