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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    Give RDM Water and Blizzard already!

    It's time RDM got the full elemental wheel! Give them Verwater / Verblizzard, and their counterpart ancient spells of Verflood / Verfreeze.

    [Preface]

    Since SE ended up adjusting MP Consumption; I collected my thoughts and did some different things for an idea as how "Verwater / Verblizzard" into a RDM's rotation without over-bloating the toolkit, and still fitting with the overall RDM mechanic.

    Red Mage, as a user of both spectrums of Light and Dark, should be that job that has every element at its disposal, for DPS output. Ice and Water elements could easily be incorporated by another means to increase Black and White mana.


    To keep it simple, and not make it dysfunctional, or mess up it's simple design of accumulating White / Black mana, etc. these new spells WILL help increase it's momentum, and get the RDM to it's rotation FASTER, if RNG permits.

    [Easy Read Document]

    [My Personal favorite Way of adding Verblizzard / Verwater]
    Remove Acceleration: and replace it with Verblizzard and Verwater.

    These Spells are instant cast, and automatically trigger Verstone / Verfire Ready
    OGCD Weaving: Verwater:
    OGCD Weaving Verblizzard:

    Verwater: Deals Water damage to target with a potency of 415.
    • Increases White Mana by 5
    • Verstone Ready
    • Recast: 35s

    Verblizzard: Deals Ice damage to target with a potency of 415.
    • Increases Black Mana by 5
    • Verfire Ready
    • Recast: 35s


    [Why Remove Acceleration?]

    I believe it could be a non detrimental removal, especially if we replace it with TWO like Potency instant cast spells that Automatically do the exact same thing as Acceleration: Trigger Verfire / Verstone Ready +. Plus it gives a new DPS attack would could weave in with Fleche / Contra Sixte. Again, SE has a lot of avenues to tweak RDM's and give them the full elemental wheel.



    Maybe wishful thinking for 6.0.

    So for our AoE rotations, Veraero II or Verthunder II are given a 25% RNG Chance to become: Verfreeze and Verflood.

    As suggested by Archwizard, thank you for the feedback, allowing the AoE's to be a much more potent AoE that yield higher White / Black Mana.

    Why 25% RNG? Button Bloating and because they're more powerful and grant more Mana for Black or White. 12w / 12b. And it would make an IMPACT, Like BLM's Foul. I believe RDM needs that sort of POPPING AoE; BLM has two that stand out, Freeze / Foul. Give them Verflood / Verfreeze.

    This will also help increase our Mana Generation doing AoE combos and Enchanted Moulinet things more often!
    • Veraero II 25% chance to Trigger: Verflood
    • Verthunder II 25% chance to trigger Verfreeze

    [Spell Examples] Verflood / Verfreeze

    [LIST]
    Verflood: Deals Water Damage with a potency of 325 to target and all enemies nearby it.
    • Additional Effect: Increases White Mana by 12


    Verfreeze: Deals Ice Damage with a potency of 325 to target and all enemies nearby it.
    • Additional Effect: Increases Black Mana by 12

    Mana Generation Rate: 7 >> 3/3 >> 12 >> [15]



    Why have another RNG like their single tier counterparts?

    Why not? Veraero / Verthunder grant Verfire Ready / Verstone Ready, right? AoE Counterparts should do the same. With a slightly lower chance, since they're FAR more powerful, and yield more Mana. Plus it won't break the already smooth rotation system the Red Mage has. I find the RDM's rotation perfect, and without adding any additional buttons, it would retain that smooth rhythmic pattern.



    This is the RNG way of Adding Verwater / Verblizzard. Adding another layer of RNG that takes the place of Verfire / Verstone.
    So if they Proc:
    Verfire becomes: Verblizzard
    Verstone becomes: Verwater
    • Verwater
    • Verblizzard

    The usual 50% Trigger for Verfire/Verstone >> 25% Trigger for Verblizzard/Verwater

    Verwater: Deals water damage with a potency of 240.
    • Additional Effect: Increases White Mana by 5
    • Additional Effect: 10% of damage inflicted converted to MP


    Verblizzard: Deals ice damage with a potency of 240
    • Increases Black Mana by 5
    • Additional Effect: 10% of damage inflicted converted to MP

    • Verblizzard and Verwater are INSTANT casts
    • Siphon 10% Of damage inflicted to MP Pool
    • Increases either White or Black mana by 5
    • Potency 240

    Mana Generation Rate: 3/3 >> 11 >> 9 >> 5 =28 White/Black mana if successfully getting all RNGs
    Potencies: 310 >> 270 >> 240

    Since Verfire / Verstone already have faster cast time / I believe an Instant Cast to Verblizzard / Verwater are proper, WITHOUT consuming Dualcast

    Why not consume Dualcast? Because that way, the RDM can instant cast twice if ALL proc's are in their favor! So it could be:

    As also suggested by Archwizard, instead of having the spells Siphon MP, just have them cost no MP to cast.

    Jolt [3/3] >> Veraero [11] >> Verstone [9] >> Verwater [5] [28/3] >> straight to: Verthunder [28 W /14 B]

    *If timed properly, the Red Mage could do: [Verwater (Instant Cast) >> Verthunder (Dualcast) >> [Swiftcast / Acceleration] >> Veraero

    Continue rotation.


    We could also safely add additional DPS output by further increasing Black and White mana accumulation with additional Ver(spells). By increasing Mana gain a RDM can trigger their rotation more then every 35ish seconds, or per Manafication. This would in turn require them to decrease the Corpse-a-Corpse GDC.

    A few Adjustments that could increase overall DPS:

    Scorch should automatically trigger Dualcast
    • That way you can "Scorch" finisher >> straight to a strong Ver(Long Spell)
    -
    • Increase potencies of Ver(Fast Spells) to 300 Potency and Ver(Long Spell) tp 360
    • Increase Jolt II Potency to 270
    • Re-introduced Impact single target: Increased Potency to 300 and grants 4w /4b

    Just my two cents lol.



    What are your thoughts?
    (9)
    Last edited by PatronasCharm; 08-29-2019 at 09:34 PM.

  2. #2
    Player

    Join Date
    Mar 2016
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    166
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    (9)

  3. #3
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Same, idk what the Development Team's phobia with water (in general) / ice to the RDM rotation; I feel as though they missed a huge opportunity with the AoEs. Even if it's another RNG game I'm down for it.
    (3)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  4. #4
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    We REALLY need water spells, it’s the only element with basically no use in our Jobs and it’s really annoying, especially given how Y’shtola uses Water IV... it looks so pretty!
    (7)

  5. #5
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    IMO Veraero II and Verthunder II should just have been Verwater and Verblizzard.
    (15)

  6. #6
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Seriously, I'm still baffled by the severe lack of Water-aspected actions/pets available for players (BLU has a fair number, but...).
    It's like they really don't want us to have/use them...
    (7)
    Last edited by Exodus-E; 07-29-2019 at 09:15 AM.

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    On the one-hand: Yes, I agree absolutely with giving RDMs access to all 6 elements, and not just aesthetically. Having access to all 6 opens up avenues with potential expansions where specific elements have specific effects, or combining certain elements creates specific effects. Cooldowns like "your next elemental spell gives nearby allies +X% damage as that element and +Y% resistance to that element", traits like "casting three different Black or White spells in a row triggers the opposite Verfinisher," stuff like that.

    On the other hand, I disagree with random access to MP recovery skills. Further the suggestions you list only give MP recovery to our AoE rotation.
    Also, don't just skip to II, that's confusing. Name them Verflood and Verfreeze, or just assume they'll rename them later if they make new ones.
    (1)
    Last edited by Archwizard; 07-29-2019 at 09:27 AM.

  8. #8
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I think they could make them similar to verstone and verfire. 10% proc rate when using verthunder or veraero or 50% when using verstone or verfire. I have this weird feeling that that’s what they were going to go for, and they decided to make DNC a proc heavy class.
    (1)

  9. #9
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    On the other hand, I disagree with random access to MP recovery skills. Further the suggestions you list only give MP recovery to our AoE rotation.
    I did add in there single target counterparts that are triggered by Verfire/Verstone, which could have a slightly less RNG %, and trigger an MP Siphon effect too. Again, it might be too much RNG? Not really, if for example 50% chance to trigger Verfire/Verstone, and as Sequora stated below, have Verwater/Verblizzard be a 20% trigger, that 20% COULD potentially help MP depletion.

    But again, this is adding a new spell and RNG rotation, which I doubt we'll see until 6.0, so we're more than likely going to just see reduced MP cost of spells...

    I still want Verwater/Verblizzard! Come on SE! Let's make it happen.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Rather then putting a mp siphon on any of the spells you could throw it onto the melee combos.
    (2)

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