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Thread: Ast rework

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  1. #1
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    AST doesn't need a rework, just a careful review on some stuff.

    - Nocturnal sect needs a buff, incresing shields given and decreasing MP cost to make it competitive with Diurnal.

    - Card system needs to be simplified, there are too many spells that are straight useless (Undraw), underwhelming (Divination) or could be changed after use (Draw -> Play). I'd rather have 4 cards with critical hit, direct hit, skill/spell speed and a damage buff.

    - Damage is really low, this is theorically compensated with card buffs but it doesn't feel like its worth the tradeoff.
    (1)

  2. #2
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Marc-Vigar View Post
    AST doesn't need a rework, just a careful review on some stuff.
    - Card system needs to be simplified, there are too many spells that are straight useless (Undraw), underwhelming (Divination) or could be changed after use (Draw -> Play). I'd rather have 4 cards with critical hit, direct hit, skill/spell speed and a damage buff.
    I think one of the main issues now is that the cards have been oversimplified.
    (7)