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  1. #171
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I still think the best choice for cards would be a buff to main attributes with Tenacity instead of VIT and Ewer a MP restore. Add a 1% Determination to all cards as a consolation prize if you pull the wrong card. Divination takes care of the Balance fishing from 4.0.
    (1)

  2. #172
    Player
    famfritparappa's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Pa'rappa Tha'rapper
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Helios 300 -> 330
    Benefic II 650 -> 700
    Aspected Benefic 140x6 -> 200x5
    Aspected Benefic Shield 350 -> 500
    Aspected Helios Regen 40x10 -> 100x5
    Aspected Helios Shield 225 -> 250
    (0)

  3. #173
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by famfritparappa View Post
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Yes, but they also removed the potency buff from the sects (healing potency +10% for Diurnal, and +15% for Nocturnal), and it doesn't exactly even out, either.
    (1)

  4. #174
    Player
    Edaniel's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Rodane Wolfmaw
    World
    Hyperion
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by famfritparappa View Post
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Helios 300 -> 330
    Benefic II 650 -> 700
    Aspected Benefic 140x6 -> 200x5
    Aspected Benefic Shield 350 -> 500
    Aspected Helios Regen 40x10 -> 100x5
    Aspected Helios Shield 225 -> 250
    Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.

    Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
    Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
    Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
    Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
    Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
    Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.

    This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.

    That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.

    Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
    (8)
    Last edited by Edaniel; 07-27-2019 at 04:11 PM.

  5. #175
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Edaniel View Post
    Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.

    Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
    Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
    Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
    Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
    Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
    Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.

    This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.

    That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.

    Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
    To add Largesse was a thing as well long before max level unlike in ShB where we gotta wait until lv 80 for a better version, you also have Collective Unconsiousness being weaker, and we lost our extension skills so the regens in SB could tick for longer increasing their potency but i understand why these were omitted as they cannot be up or used 100% of the time.
    (0)
    Guy butt is best butt <3

  6. #176
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    Yes, but they also removed the potency buff from the sects (healing potency +10% for Diurnal, and +15% for Nocturnal), and it doesn't exactly even out, either.
    None of the heals do.

    They generally nerfed healing power across the board so we'd have to heal more.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #177
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Deceptus View Post
    None of the heals do.

    They generally nerfed healing power across the board so we'd have to heal more.
    Funnily enough, on scholar, I'm still healing as much as I ever have.
    (0)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  8. #178
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    Funnily enough, on scholar, I'm still healing as much as I ever have.
    Despite having 8 or 9 weapon damage more, you're only doing roughly 9% more healing.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #179
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Deceptus View Post
    Despite having 8 or 9 weapon damage more, you're only doing roughly 9% more healing.
    Then encounters have to be doing less damage or something, because I still find myself spamming broil 90% of the time, unless I have the occasional paper tank.
    (5)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  10. #180
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    Then encounters have to be doing less damage or something, because I still find myself spamming broil 90% of the time, unless I have the occasional paper tank.
    No, the answer is SE didn't scale up damage to meet their "healers need to heal more" philosophy. Most people thought that would be the case because if they did increase damage to higher amounts the casual player base couldn't meet the challenge.

    Decent healers are still doing as much DPS GCDs as they were before. The only difference is now it's just 21111111111 as opposed to what we had before.
    (22)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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