Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast
Results 151 to 160 of 189

Hybrid View

  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    To add to this once you get Neutral sect you want to avoid Nocturnal more as for whatever reason while Neutral sect is active Aspected Benefic still costs 1k mp in Nocturnal while Diurnal costs 500 mp for the exact same effect, i really hope this was an oversight because that is so lopsided to Duirnal it ain't even funny.
    They really do seem to overestimate the efficacy of shields.
    They seem to balance it around mitigating tank busters, but in Noct Sect, you're using them for every pull.
    (6)

  2. #2
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    They really do seem to overestimate the efficacy of shields.
    They seem to balance it around mitigating tank busters, but in Noct Sect, you're using them for every pull.
    Which is unfortunate as tank busters/raid busters are not frequent enough or hit hard enough where you need Noct shields, Duirnal shields are more than sufficient to deal with all current content.
    (0)
    Guy butt is best butt <3

  3. #3
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    1. Nocturnal needs to lose the mana penalty, this is just bad. 1k appears to be consistent with Aldoquin on SCH, so I gotta at least be consistent in removing this one.
    2. Remove the lock / cooldown sect-swapping in combat. There is literally no reason for it anymore, and it would at least give ASTa bit of stance-dancing to do during fights. Being able to fire off a Diurnal Helios, pop Noct and Aspected Helios again would alleviate a lot of issues with AST healing. Does that kill Neutral Stance? Yes? GOOD.
    3. Neutral Stance can change to boosting healing and removing MP costs or so.
    4. If SE wants AST to be the buffer healer then they need to make the secondary effects stronger, stop taking them away from CO and such.
    5. SMN pushes one button and gets a 5% party buff. Spread should come back as a Apply to Party oGCD.
    6. Divination should be something other than a damage buff, this is boring. Give us a Evade buff, make it some sort of damage AoE and call it Dark Omen, something to get some variety back into the AST minigame.
    7. Add another way to regen mana, if AST is going to be the weakest / least economical per cast then there needs to be more MP regen to keep up with the madcap casting.
    (12)
    Last edited by Boomsmash; 07-28-2019 at 06:41 AM.

  4. #4
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    It's sad the devs won't say anything about the healer changes for these awful decisions they made for healers. Sadly we need to wait for 5.05 to hear about their next amazing changes, and if I had to guess it's just potency buffs for a few things because they think they did a amazing job.

    Sadly even with that Ast is still dead to me. I hate how it plays now. I hate the cards, and I hate what the devs have done.
    (3)

  5. #5
    Player
    IanFrench's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Almostward View Post
    It's sad the devs won't say anything about the healer changes for these awful decisions they made for healers. Sadly we need to wait for 5.05 to hear about their next amazing changes, and if I had to guess it's just potency buffs for a few things because they think they did a amazing job.

    Sadly even with that Ast is still dead to me. I hate how it plays now. I hate the cards, and I hate what the devs have done.
    It will be on 29th.Jul, so just 3 days from now. Patch notes may even be earlier.

    Then I will know if I could dump my AST for good.
    (6)

  6. #6
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    It’s strange, the cards now just seem like busy work and they don’t seem to do anything much, healing the 70+ dungeons just feels really tough and and healing spells don’t seem to feel very powerful at all - even earthly star doesn’t seem to feel like it has much impact. There also doesn’t seem to be an “oh shit” button like scholar or white mage.

    Then I try whm and it’s day and night and wonder if there’s any point playing AST.
    (6)

  7. #7
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    So like, perhaps I'm not the person to say this, but playing Ast feels bad man. As a SCH main, I've always looked side-eyed at the competition. It's the first 80 I got. ATM, I'm leveling my trust buddies so I picked WHM, AST, RDM, and BRD to help out. I'm basically leveling WHM and AST together, and after leveling SCH, I really can say AST feels so WEAK. I don't mind the card change too much (though divination has a stupid long CD) but everything else is funky. Especially the DPS spells. What's the point of gravitation? Can I haz 'chuck wet noodles at target' spell? I'm sure it would do more damage. I've been running in noct sect and the shields are shitty. The heals feel weak. I didn't want to jump onto the 'ast sucks' train but jfc man. I feel for you all. You need buffs like right now. There's absolutely no comparison to WHM. It's so ridiculous leveling the two at the same time. AST feels SO much weaker in every way. There needs to be a 'save the wild ast's' fund to help this endangered and beleaguered job. =x
    (6)

  8. #8
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Yeah, part of their nerf was removing the healing boost that sects gave. So AST was 15% down in healing potency right out of the gate.
    (8)

  9. #9
    Player
    famfritparappa's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Pa'rappa Tha'rapper
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Helios 300 -> 330
    Benefic II 650 -> 700
    Aspected Benefic 140x6 -> 200x5
    Aspected Benefic Shield 350 -> 500
    Aspected Helios Regen 40x10 -> 100x5
    Aspected Helios Shield 225 -> 250
    (0)

  10. #10
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by famfritparappa View Post
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Yes, but they also removed the potency buff from the sects (healing potency +10% for Diurnal, and +15% for Nocturnal), and it doesn't exactly even out, either.
    (1)

Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast