Aren't "no lifers" already being rewarded by the amount of gil you can make and what that allows you to do, specifically:

a) get ahead faster - because I assume that noone who has made to all 80s in the first week did so by gathering every single component themselves and even if they did, that required far more time than any casual playing. You can afford materia stockpiles for penta-melding much more easily than someone with less time or gil.
b) being ahead means you'll be able to capitalize on the upcoming savage release to make even more gil.
c) gil allows you to get into housing; you can buy gear for alts instead of collecting and making it yourself; you can buy mounts that other people have to farm, you can buy any glamour.

So it seems to me that hardcore crafters get abundant rewards over casual ones. Since the abilities you are complaining about are QoL ones that SE has introduced to help casual crafters to catch up to you and that's what you don't like.