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  1. #51
    Player
    Xyr's Avatar
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    Jul 2019
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    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Selova View Post
    Snip.
    Not even remotely, comparing to the decline between Cataclysm to MoP, the decline from Legion to BFA is abysmal. BFA is obviously its lowest point, as it should be, and is well indicated by its decline progression. I mean, the chart is literally a linear digression, the simplest equation.

    I will link it again just for reference. There's literally no change to its trend in decline from Legion to BFA than any other expansion. https://imgur.com/a/RXimOXm

    And you trying to assign blame of the exact same decline trend of every expansion to BFA mythic dungeons is laughable. Although my guild example was an anecdote, at least it is based on my personal experience and the timeline of active subcription of WoW as evidence. Yours is literally "In my opinion this is bad design therefore that's why they are failing."

    Blizzard thought themselves king of MMO for the longest time and felt no need for change or update. They had ample time to start development of a new and more modern MMO or to update WoW to keep up with the time and continue their stranglehold on the MMO market, however, they were wrong, lack of change cannot adapt to the progress of time. So now, they lost one of their biggest money makers.

    Now here FFXIV doing the same, I don't know if they have another MMO in development, but they are going to face the same drop in players over time if they don't update FFXIV to keep in line with the modern games. They always think themselves king, thinking although not forever, they will have ample time to either develop a new game or change the current game, but in the blink of an eye they are at the point where they no longer have the huge monopoly on the market as someone else took over. It was the same with everquest, same with lineage, nothing new.
    (0)
    Last edited by Xyr; 07-26-2019 at 12:29 PM.

  2. #52
    Player
    Diggles's Avatar
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    Jul 2019
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    66
    Character
    Diggles Dundee
    World
    Goblin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Xyr View Post
    WoW had rewarded people for paying year-long subs for a long time, since burning crusade
    This is... false. Aside from the lowered sub price for buying six months at a time (a year was never offered, and reduced price for multiple months is the norm for many subscription services, from games to porn sites) I believe the first time they actually rewarded a subscription commitment was during Cataclysm, when they offered Diablo III in exchange for you agreeing to stay subbed for a year (it didn't even charge you all at once, you just promised to keep paying monthly). This was to build up hype for their new game while simultaneously keeping people paying for WoW during the second-half lull of the expansion. While controversial at the time, and without digressing about how awful D3 actually turned out to be, you did receive something of ACTUAL value (a full-priced, AAA title).

    They would not use this tactic again for several years, until 2018. They knew that BFA was going to be a turd, so offered up a half-assed mount in exchange for purchasing six months of game time (paid for all at once, unlike the previous promotion). Nothing of actual value was received by the buyer, other than the standard discount for buying six months at a time that has always existed. Anyone with common sense would realize that BFA must not be very good if they were already trying to bait people into committing for six months. Fast forward to the release of 8.2, and they do the same crap AGAIN because they know that they have little to show for 8.2 and that it's another turd.

    The last two times that they've done this have been painfully obvious cash grabs when they know that they are about to drop a deuce. There's a handful of idiots who will continue to pay for it each time. I do not think at all that these "promotions" are the cause of the decline and failure of WoW, but rather a very telling indicator (and transparent as hell to anyone with common sense) that the game is in the toilet. The time that they did it in Cata wasn't even remotely the same - they were actually giving something of value to you AND WoW was also still at its peak and not hurting for subscriptions.

    Also, don't forget all the times that BFA has been on sale (including an unprecedented two months after release) and the times they've sent free weeks out to inactive accounts. Gotta mention those when pointing out how hilariously bad WoW is doing these days. I am enjoying the hell out of seeing their awful business and game design decisions lead to the collapse while the few people still defending the game are plugging their ears and pretending that it's still the best game out there.
    (1)

  3. #53
    Player
    Xyr's Avatar
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    Jul 2019
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    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Diggles View Post
    Snip
    Seems to you, if they gave something of (value?) or give something (virtual?) makes a difference, but to some people, it does not, especially in the context of what the previous poster was talking about, "baiting" can and has been claimed by numerous people for any promotion, whether the item given was virtual or otherwise. In your opinion, that is baiting, but to many others, it's just normal business practice. As for whether BFA is a turd compared to others? Well, their subs numbers reflect a normal decline that is similar to any other expansion, nothing new. However, since we agree that's not the reason why WoW is failing. Then it doesn't matter.

    I'll give a example, MMOs games are like a person, as they grow older, their vitality peaks during adulthood. After the peak they start to decline, age, and eventually die. The older they get the worse their quality of life and the sicker they get. There are two ways to deal with this, one way is start putting them on life support, at first it's just an oxygen tank, knee replacement, whatever, but slowly they get on more and more lifesupport. This is what most games chose to do, measures that don't deal with the root problem, but band aids and hope for the best(Which is death?)

    Another way to deal with it is to from their prime, gradually enhance the person's body with better and better technology that will replace and enhance the function of failing parts and will last much longer. This of course is extremely difficult and expensive, but much more feasible in an MMO than on a human, however, most "MMO(s)" don't do it and rather be on life support.
    (0)
    Last edited by Xyr; 07-26-2019 at 12:58 PM.

  4. #54
    Player
    Selova's Avatar
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    Mar 2017
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    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Xyr View Post
    snip.
    My opinion is based off experience, I've played the game for 14 years including BfA. I know exactly why they are failing. You displaying a inaccurate spreadsheet especially considering Blizzard stopped releasing their sub count a while ago isn't somehow proof that BfA isn't terrible or that they took previous systems and made them worse. Once again the game isn't failing because it's doing what MMO's do at their core with repetitive game play mechanics, It's failing because it's not a fun game to play and it's systems do absolutely nothing to retain players, hence why you see the term "WoW Refugee's" around so often.


    I'm not entirely sure why you keep trying to defend their continued terrible systems that have only gotten worse over time because they are simply incapable of admitting when they make mistakes and rather than listen to feedback and abolish the terrible systems they come up with they decide to tack on more terrible mechanics to said systems which makes them even worse.


    Nothing i said in my original post is incorrect, but you stating the sole reason for them failing is because they continue to keep the same repetitive formula they have for the past 15 years, is completely 100% wrong. The same repetitive mechanics and systems that exist right now in World of Warcraft have been in the game since it's inception, the difference between then and now is that these same "chores" are now gear vending machines when at their core daily tasks in a MMO should never be rewarding you with potentially the best gear/items in the game. They've turned the game into a glorified slot machine and it feels more like playing a mobile game than a MMORPG.

    The claim that a MMO's failing because it plays like a MMO is nothing short of ridiculous.
    (2)

  5. #55
    Player DonovanLifeweaver's Avatar
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    May 2019
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    118
    Character
    Vormav Tengille
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mikhaill View Post
    The fact that that homogenize the jobs more (Healers + Tanks mainly) only makes the combat even more stale.
    Before the mob comes a running...I am more bored than not with the game. You can only blame it being a theme park.
    New patch? Throw wide the flood gates only for me to play for like a month and leave for 3-6 months at a time.
    I'm okay with that for the most part.

    Combat for me is the real kicker. It's because the core of the battle system is so dated, you can only do so much
    with it. That's when I just unsub and play other stuff. All you can do really.
    no ones holding you back xD
    (0)

  6. #56
    Player
    Xyr's Avatar
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    Jul 2019
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    Character
    Winter Soul
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    Siren
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    Samurai Lv 80
    Quote Originally Posted by Selova View Post
    snip.
    so now your entire argument is "The datasheet is inaccurate even though the official data on it shows the exact same trend as estimated data up until just a few years ago when they stopped releasing sub numbers., and because I've been playing for 14 years my anecdote without any evidence is more valid than yours."

    I mean, I've played wow since pre-bc patch til just about 2 weeks ago when shadowbringer released. To me, and many people, WoW is just old and outdated, and the data suggests it. The same stuff has been in WoW for 15 years, and every year their numbers has been dropping. Again, perfectly fitting for the "aging" trend of a game.

    And what do you mean MMO play like an MMO? There's no definition to MMO other than massive multiplayer, and there's no def to RPG other than roleplaying game. There's no stone with descriptions of how MMORPGs need to be designed written on it. Now, based on previous experience, players tend to care the most about three main categories regarding MMORPGs, combat, art, and content.

    Combat and art are pretty simple and self explanatory, however, content includes many subcategories such as pvp, raid, dungeon, events, fashion, social etc, based on the lack of definition to MMORPG, there's no reason not to continuously improve all three categories to combat the aging of time, instead of just working on one(content) like almost every MMO try to do.
    (1)
    Last edited by Xyr; 07-26-2019 at 01:23 PM.

  7. #57
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    In that regard, Tera should never have gone f2p, since it didn't follow the usual MMO aspect and shook things up by being action oriented. But no, it failed fairly early on and went f2p, with a ton of expensive cash shop items that make the XIV mogstation look amazing. It also had the shop when it was p2p as well, before 2.0 released. It was my in between mmo, as well as gw2.

    Tera had a lot of amazing systems in place, that were very different from any other mmo i'd played (not sure they are unique things, but they were new to me). It still didn't keep the game from getting stale and failing to keep sub numbers, and why is that? Because they didn't keep a steady stream of content coming with good quality, among other things.
    (2)

  8. #58
    Player
    Mikhaill's Avatar
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    Jan 2015
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    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by DonovanLifeweaver View Post
    no ones holding you back xD
    I don't think this game is meant to be played in long stretches, but small doses.
    It's just like any themepark game.
    You join the ride, ride it so many times, then come back for new stuff.
    Just how it is lol. I mean, I agree with OP to an extent but I just come to deal with it lol.
    (1)

  9. #59
    Player DonovanLifeweaver's Avatar
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    May 2019
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    118
    Character
    Vormav Tengille
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cled-cat View Post
    Hi everyone. I’ve played the game since ARR and I absolutely adore the story and world of FF14, but there’s one glaring issue with the game that’s getting more and more apparent as it ages. The combat, jobs and general lack of innovation surrounding them is feeling pretty stifling at this point. When you boil the jobs down, many of them feel like clones or reskins with no customisation or innovation. Obviously it’s an MMO and that dictates how much or little they can really experiment without making jobs unbalanced, but they err so much on the side of familiarity It’s stifling. It just feeling so boring now and it’s really detracting from the game experience for me.

    I’m struggling more and more to enjoy the jobs as the game gets older, what do you guys think?

    Should simply do like the experienced players: stop complaining about things being hard because you can't overpower your class or content with gearscore and stop asking for more dps.
    demand for more strategic challenging stuff instead of always asking for the game to get easyer.
    FF14 is one of the last mmo that lets the player play a game where common sense applies . when they are actually interested in playing a REAL mmo and not some twisted meaningless mmo like many out there that have no boundaries or logic.
    (0)

  10. #60
    Player DonovanLifeweaver's Avatar
    Join Date
    May 2019
    Posts
    118
    Character
    Vormav Tengille
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mikhaill View Post
    I don't think this game is meant to be played in long stretches, but small doses.
    It's just like any themepark game.
    You join the ride, ride it so many times, then come back for new stuff.
    Just how it is lol. I mean, I agree with OP to an extent but I just come to deal with it lol.
    long stretches and small doses. i have lots of vacations in the winter and i play when i get back from works
    i only see 2 games as theme park that gets boring real fast, fusrodah online and world of diablo 3.
    also keep in mind that pre SB the game was a pain and it took quite a work of time to get through content. unless you botted or had alot of free time on your hands.
    also as i said to the op: ask for more challenging stuff and and more complexe content and class review to make them challenging.... not the other way around. it should help

    edit: classes beign boring is simply explained by:

    cant crit? put hit
    cant hit? put crit
    if your hits dont crits? put on speed

    cant crit? put det
    cant det? put crit
    your det doesnt crit? put pie

    in the above statement wich was cleverly demanded by the entire crybaby player base since StormBlood... tell me how can you have fun when you only need 2 stats?

    the only other option would be to realese expansion every 3 months for 50$ each and break each classes every 2 weks to keep people from enjoying the game. a certain mmo did it.... all its player base is now here complaining that ff14 is still and too hard
    (0)
    Last edited by DonovanLifeweaver; 07-26-2019 at 04:19 PM.

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