Quote Originally Posted by Danelo View Post
The point is that every other tank can do something similar without using an ability that eats into your dps. It's the same as if heart of stone took ammo or if raw/nascent flash(glint) took a portion of the beast gauge (500 potency loss respectively for the sake of argument). Now imagine if the full value of that ability was not used and you're out the potency.

As it is now, the two jobs mentioned above have it as a gain no matter what. War has a self sustain out of it. Heart of stone is just free. So those jobs get the mitigation at no cost. TBN is neutral at best. It's a simple disadvantage.

All I want is good gameplay to be rewarded. If you jack up, fine, eat the 500 potency loss. But if you do it well then it's a gain and not neutral.. The idea that it's neutral or loss just sucks.
See the last part of my previous post about the comparison to other tanks. Also, how is saving my healer the need to heal 30K health worth of damage a pop not a net gain??? what do you want to gain, dps? in the severely reduced scaling of tank damage in the current exp? that very healer GCD you potentially saved is worth more than whatever dev team is willing to throw our way as some sort of "net gain".