
Originally Posted by
ShadowNyx3
Removing Phoenix is the better choice. Adding Bahamut to DWT might seem like an improvement but it doesn't address the rotation's main problem which is its rigidity with the main damage phases.
Removing Phoenix from FBT sounds crazy and I'm sure that most people would be up in arms but it falls more in line with what would help the job feel better and that is creating another window of free movement and weaving capability. If Summoner is going to be forced to weave as many oGCDs as they have, having the FBT as another opportunity to freely weave everything they have (like the job plays from 72-79), is going to make movement less punishing and improve the general flow. Additionally, and most importantly, what this does is it realigns the Demi-summons into the "downtime" windows while making the only requirements to access them the completion of a trance phase, which, if FBT would take on its own Deathflare like DWT, can be manipulated to end whenever you want to allow the use of your Demi-summon whenever you want. When you look at it this way, the trances would essentially become what Aetherflow has been since Heavensward, just that now they don't need you to spend AF actions to unlock them.
I'm sure anyone can see that there's plenty of new issues that would come out of this, such as: the added damage of Fountain of Fire/Brand of Purgatory still leaving an imbalance between DWT/FBT, the added weaves of needing to press a Summon Phoenix button and two Revelations outside of a trance, Phoenix taking on the general clunkiness of having to hard cast through its phase just like Bahamut, and others most likely. However, for the purpose of answering your question and solving the biggest fundamental problem with this job as it exists now, separating Phoenix from FBT unlocks the handcuffs that have tied Summoner's wrists to their ankles. The rest can be smoothed out with some polish.