They wanted DRK to be a tank, so HP sacrificing moves were out the window. They do have a few lifestealy things like abyssal drain, soul eater, and they used to have sole survivor too.
They wanted DRK to be a tank, so HP sacrificing moves were out the window. They do have a few lifestealy things like abyssal drain, soul eater, and they used to have sole survivor too.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I don't see why it have to be thrown out of the window, if the benefit you get from the sacrifice is worthy enough. (Example, paying 10% HP to get a 15~20% HP shield)
Also, what they had, and more specially what they have NOW, is FAR from what we could call useful life-stealing. It's a joke. Even the Gunbreaker's Brutal Shell is better at it.
Only time sustain was any fun IMO was HW Abyssal Drain and SB Steel Cyclone.I don't see why it have to be thrown out of the window, if the benefit you get from the sacrifice is worthy enough. (Example, paying 10% HP to get a 15~20% HP shield)
Also, what they had, and more specially what they have NOW, is FAR from what we could call useful life-stealing. It's a joke. Even the Gunbreaker's Brutal Shell is better at it.
The funsies are gone now.
There's nothing wrong with HP-sacrificing moves on a Tank, as long as they in turn produce eHP in some different way.
In fact, Tanks are the only role in which those moves make sense, as you otherwise have a DPS class that's dependent on leeching healer HoTs, essentially, which would require that healers be homogenized or the DPS viable only in precise compositions around whose side-healing they're balanced.
On a tank it would amount to simply spending HP when you have an excess relative to upcoming healer CDs or HoTs, banking the eHP for later tankbusters, essentially smoothing damage intake and greatly aiding healing ease and efficiency... a near perfect fit for a Tank.
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