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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xiaoki View Post
    FF14 just implemented spells with multiple charges. That is also a system that WoW has always had. I guess that means FF14s "Charged Action System" is bad because it is garbage from WoW right?

    Now that you think about it WoW also had a global cooldown, hotbars for spells, dungeons and raids, and characters in a persistent world before FF14 so get rid of all that as well because its just WoW garbage.
    Multiple charges has also been a thing in a large number of RPGs, it is not exclusively a WoW thing, in fact it predates WoW as it is as old as DnD. Same thing with global cooldown which has been in final fantasy games for far longer then WoW has existed, same thing with dungeons, raids also pre-date WoW because WoW took a bunch of things from different MMOs at the time and just mashed them into one MMO. Persistent world is as old as RPGs are.
    (2)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by TankHunter678 View Post
    Multiple charges has also been a thing in a large number of RPGs, it is not exclusively a WoW thing, in fact it predates WoW as it is as old as DnD. Same thing with global cooldown which has been in final fantasy games for far longer then WoW has existed, same thing with dungeons, raids also pre-date WoW because WoW took a bunch of things from different MMOs at the time and just mashed them into one MMO. Persistent world is as old as RPGs are.
    Multiple charged actions indeed dates back to D&D where there was no "MP" and spells could only be used X number of times per day. But more relevant is that jobs in FFXI also had charged actions. For example, Scholar in FFXI passively gained stacks of "Strategems", which for the sake of this discussion were similar to Aetherflow stacks. You did not need to use a skill to acquire the Strategem stacks, it was just a timer that was always counting down to your next refresh (I think it started at 2 min/charge; 1 max charge at level 10, to being 42s/charge; 5 max charges at 99). This resource was used to activate any of the dozen or so skills the Scholar had that modified their next spell (made it deal more damage, turn it into an AoE, increase its duration, halve its cast time)
    (0)