

I take your point, but it is more serious than dungeons, can we agree with that?
Just to clarify: I couldn`t care less about other people DPS in raids and trials when Im pugging because that how it is. I can only expect for better performance in my static or with friends.
What I don`t get it is the hypocrisy of entitled DPS who wants tanks to pull for then to not "slow then down" while in trials extremes or raids do minimal dps, slowing down the entire party. So they only want optimal speed when is convenient for then. Learn my class? Too hard, better pull more mobs. ¯\_(ツ)_/¯
And yes if the DPS ask politely I`ll ask the healer if he/she is okay with that and we can pull wall to wall, but for the most part. I like to take my time in dungeons.


AoE rotations are generally far simpler things, and even a mediocre player can put out good AoE numbers. There's less to track, it's more straight forward (Hit the glowy button).I take your point, but it is more serious than dungeons, can we agree with that?
Just to clarify: I couldn`t care less about other people DPS in raids and trials when Im pugging because that how it is. I can only expect for better performance in my static or with friends.
What I don`t get it is the hypocrisy of entitled DPS who wants tanks to pull for then to not "slow then down" while in trials extremes or raids do minimal dps, slowing down the entire party. So they only want optimal speed when is convenient for then. Learn my class? Too hard, better pull more mobs. ¯\_(ツ)_/¯
And yes if the DPS ask politely I`ll ask the healer if he/she is okay with that and we can pull wall to wall, but for the most part. I like to take my time in dungeons.
If not wall to wall, then double packs. I certainly wouldn't recommend wall to wall in Mt. Gulg. That's just asking for trouble, but double packs at the minimum, because every mob pack is just big enough for aoe to be better, so double pack at least cuts your average dungeon time in by about a third. Plus it's more fun for everyone involved.
And, to be clear, I don't always wall to wall, but I always pull double, unless someone's still rocking a level Byakko weapon and the DPS gear is broken. (That was a fun Dohn Meg, hoooooo).
If you want to take your time, that's what the Trusts are for. Presumably, we're queuing into DF because we want a quicker run than what Trusts give us, so it seems counter intuitive to me to go slower than what the party is capable of.
And if you aren't going for the moon in Experts, oof. Why do I even have Thunder 4 if you're not going to let me use it.


With proper CD rotations and a medium healer (aka any healer who is not fresh-out-of-jump-potion), I can do wall-to-wall. It is just a personal preference to play the dungeons how they meant to be played.AoE rotations are generally far simpler things, and even a mediocre player can put out good AoE numbers. There's less to track, it's more straight forward (Hit the glowy button).
If not wall to wall, then double packs. I certainly wouldn't recommend wall to wall in Mt. Gulg. That's just asking for trouble, but double packs at the minimum, because every mob pack is just big enough for aoe to be better, so double pack at least cuts your average dungeon time in by about a third. Plus it's more fun for everyone involved.
And, to be clear, I don't always wall to wall, but I always pull double, unless someone's still rocking a level Byakko weapon and the DPS gear is broken. (That was a fun Dohn Meg, hoooooo).
If you want to take your time, that's what the Trusts are for. Presumably, we're queuing into DF because we want a quicker run than what Trusts give us, so it seems counter intuitive to me to go slower than what the party is capable of.
And if you aren't going for the moon in Experts, oof. Why do I even have Thunder 4 if you're not going to let me use it.
Trust was a good addition but they are only for 5 dungeons and we have dozens in the game. We can't do roulettes with trusts either.
And to reinforce, the dps can ask to increase the pacing (maybe sometimes you have something to do IRL and just want a quick clear). I can do it with no problem, but let`s have the common courtesy. Even if this is a virtual environment and a game, some concepts should not be far from the realm of common sense, but a lot of people in this game have trouble with minimal communication in this game. That is another problem.

I think more tanks agree with your double pull assessment than one would lead to believe, Kabooa. Personally, I like it when we can go faster too. Although the issues I see in the thread is every group can have a different scenario. Sometimes, we have to communicate to help understand each other and possibly teach others what limits they can break.
Going back to the first post, the tank did make a mistake using a countdown when it wasn't needed. The Dragoon could have elected to communicate so the tank would hopefully stop doing that, but instead pulled without a word. The pull clearly didn't work to let the tank know of his mistake, so the fires just got fanned needlessly. Even if you are not going to be friends with the people, there is still a higher chance of getting what is desired if at least an effort for respect is given.
It's more serious than dungeons, at the very least, and, either way, I can see what he's implying.
As for replying to this thread, I'm a supporter of adjusting to the party at hand, no matter the role. But, then, I don't mind small pulls in dungeons. I'm not usually in a rush.
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