Complex is relative. They could give us hundreds of abilities with dozens of possible rotations, and there will be people who think it isn't complex enough.Care to explain how its complex then? Just because I have a million healing tools doesnt make it complex, especially if I'm only having to use them sparingly. for casual play, sure, I doubt it matters, for the more casual players they just want to go through a dungeon and keep everyone alive, damn everything else, so they inevitably heal more than they should, which is fine, I have 0 problems with people playing the game that way, but then the people who enjoy getting the most out of their class and pushing themselves to be better and better at it, it's like we're punished for it, that's why we want more to do outside of healing, and the most logical and easy thing for them to implement is dps options because they're already in the game, they just need to give us access. But tbh, I'm fine with a different solution so long as its engaging, because healing alone is not.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.