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  1. #1
    Player
    Billythepancake's Avatar
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    Jul 2019
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    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Acesfool View Post
    WHM is the only healer I play. When I play a healer I expect the complexity to be in healing. When tanking I expect the complexity to be in the defensive and protective abilities.
    See, this argument would actually hold some water, if healing was complex in anyway. That's the problem, healing itself is not interesting or engaging enough on it's own, the current healers have so many healing tools that do so much you can spend almost the entire time not healing. If the game devs designed the game around healers healing more, having to consistantly use our healing tools to their maximum potential, and made the healing actually complex and fulfilling to do, I would agree 100% that the dps tools we have right now are fine, because I'd be too busy healing and using those tools to their maximum potential to notice my lack of dps tools. But that's not the case, if my tank is at 80% hp why would I heal them, if they're above half why would I heal them, I dont worry about their hp until they're at least at 40, I'm which case I'll throw on an excog and call it a day. Healers have always healed, and not to say I dont find healing fun, hell, if I wanted just a complex rotation I'd have mained monk or summoner, but healers found their complexity elsewhere in their tools, that made juggling those ON TOP OF heals much more fun. SCHs had their dps rotation and the risk vs reward factor of energy drain to keep them engaged. ASTs had their card systems, managing buffs, timing stars to keep them engaged. This is why people are upset, the things that made these healers engaging is gone, the heals alone are not enough to keep us engaged, the game is just not designed to be for pure healers, no matter how much the game devs want to push it.
    (8)
    Last edited by Billythepancake; 07-23-2019 at 01:01 AM.


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #2
    Player
    Acesfool's Avatar
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    Amelia OH
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    Character
    Aces Fool
    World
    Malboro
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Billythepancake View Post
    See, this argument would actually hold some water, if healing was complex in anyway. That's the problem, healing itself is not interesting or engaging enough on it's own,
    Actually the problem is that's your opinion of healing. Healing, on the surface, has never been overly complex in any game. But I'm fine with it in FFXIV and I couldn't care less about a complex dps rotation.
    (0)

  3. #3
    Player
    Billythepancake's Avatar
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    Evelynn Outreguerlain
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    Diabolos
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    Scholar Lv 80
    Quote Originally Posted by Acesfool View Post
    Actually the problem is that's your opinion of healing. Healing, on the surface, has never been overly complex in any game. But I'm fine with it in FFXIV and I couldn't care less about a complex dps rotation.
    Care to explain how its complex then? Just because I have a million healing tools doesnt make it complex, especially if I'm only having to use them sparingly. for casual play, sure, I doubt it matters, for the more casual players they just want to go through a dungeon and keep everyone alive, damn everything else, so they inevitably heal more than they should, which is fine, I have 0 problems with people playing the game that way, but then the people who enjoy getting the most out of their class and pushing themselves to be better and better at it, it's like we're punished for it, that's why we want more to do outside of healing, and the most logical and easy thing for them to implement is dps options because they're already in the game, they just need to give us access. But tbh, I'm fine with a different solution so long as its engaging, because healing alone is not.
    (3)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    Acesfool's Avatar
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    Aces Fool
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    Malboro
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    Gladiator Lv 100
    Quote Originally Posted by Billythepancake View Post
    Care to explain how its complex then? Just because I have a million healing tools doesnt make it complex, especially if I'm only having to use them sparingly. for casual play, sure, I doubt it matters, for the more casual players they just want to go through a dungeon and keep everyone alive, damn everything else, so they inevitably heal more than they should, which is fine, I have 0 problems with people playing the game that way, but then the people who enjoy getting the most out of their class and pushing themselves to be better and better at it, it's like we're punished for it, that's why we want more to do outside of healing, and the most logical and easy thing for them to implement is dps options because they're already in the game, they just need to give us access. But tbh, I'm fine with a different solution so long as its engaging, because healing alone is not.
    Complex is relative. They could give us hundreds of abilities with dozens of possible rotations, and there will be people who think it isn't complex enough.
    (0)

  5. #5
    Player
    Hatstand's Avatar
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    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Acesfool View Post
    Complex is relative. They could give us hundreds of abilities with dozens of possible rotations, and there will be people who think it isn't complex enough.
    And yet, when asked how many buttons a healer's dps kit should have, everyone who answered gave a response in the same range. ~6-10.
    (1)

  6. #6
    Player
    Acesfool's Avatar
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    Aces Fool
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    Malboro
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    Gladiator Lv 100
    Quote Originally Posted by Hatstand View Post
    And yet, when asked how many buttons a healer's dps kit should have, everyone who answered gave a response in the same range. ~6-10.
    That doesn't change the fact that what one player considers too complex, another might find it to be boringly simple.
    (0)
    Last edited by Acesfool; 07-23-2019 at 03:56 AM.

  7. #7
    Player
    Hatstand's Avatar
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    Jenny Davar
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    Kujata
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    Weaver Lv 70
    Quote Originally Posted by Acesfool View Post
    That doesn't change the fact that what one player considers too complex, another might find it to be boringly simple.
    We can’t make everyone happy so let’s just make most of them unhappy? The only polls we have show that ASTs and SCHs are not happy. The tone of the forums suggest that, too. I’m glad some of you like the job, now. A lot of us don’t.
    (2)

  8. #8
    Player
    Billythepancake's Avatar
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    Evelynn Outreguerlain
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    Diabolos
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    Scholar Lv 80
    Quote Originally Posted by Acesfool View Post
    Complex is relative. They could give us hundreds of abilities with dozens of possible rotations, and there will be people who think it isn't complex enough.
    If its relative then explain to me, relatively speaking, how its complex.
    (0)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  9. #9
    Player
    Acesfool's Avatar
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    Aces Fool
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    Malboro
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    Gladiator Lv 100
    Quote Originally Posted by Billythepancake View Post
    If its relative then explain to me, relatively speaking, how its complex.
    When did I say it's complex? I remember saying that healing has never been overly complex in any game. So how you're getting that I said healing is complex sounds like you're hearing what you want.
    (0)

  10. 07-23-2019 03:37 AM