Quote Originally Posted by shao32 View Post
Of course, first to DRK is solely based on 123 combo with his oGCD on recast and always keep 3k of mp for TBN, his buffs blood weapon and delirium are based on fit 5 GCD between 10s, in case of delirium being bloodspiller only and that's it, his skills have zero sinergy so there is no order or any requirement you have to keep in mind when you play the job compared to the past versions.

GNB on the other hand have his burst combo gnasing fang every 30s and his no mercy buff window every 60 where you have to fit 2 dots, a complete gnashing fang combo and the most amount of burst strikes posible. GNB need his gnashing fang combo perfectly sync to work properly or you have to delay the entire combo 30s to alineate everything again depending of how much you mess up. his burst window require being used on different GCD of his main combo to gain the most amount of burst strike during no mercy depending of bloodfest recast, in other words GNB have many stuff to keep in mind to keep his DPS properly Vs DRK keep everything on recast saves 3k of MP and that's it.

Note I'm not complaint about GNB gameplay at all, I find it fun and rewarding.
What you described about GNB is not complex whatsoever, its a simple rotation, specially compared with any of the other 3 tanks.
The complexity about tanks is about active mitigation, you"HAVE" to wisely mitigate dmg to stay alive and not overtax the healers (its not just pop stuff on tank busters).
Other than that, the only complex skill among the tanks is called TBN, and only because its a possible loss of 500 potency if misused.