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  1. #31
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Let's be fair, all the tank jobs are brain dead; They're just varying degrees of brain dead monotony. SE has successfully eradicated the skill ceiling and floor outside of knowing the fight better than the next guy.

    Side note: that's prob why DRK will never go back to free-form, pure resource management tank that it started out as. The gap between informed players and those not will be too great. So unga bunga my fellow DRKs.
    (1)

  2. #32
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Danelo View Post
    Let's be fair, all the tank jobs are brain dead; They're just varying degrees of brain dead monotony. SE has successfully eradicated the skill ceiling and floor outside of knowing the fight better than the next guy.

    Side note: that's prob why DRK will never go back to free-form, pure resource management tank that it started out as. The gap between informed players and those not will be too great. So unga bunga my fellow DRKs.
    It would be funny to see everyone's reaction to depleting mana lol
    (0)

  3. #33
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by shao32 View Post
    meaby i explain my self bad, if the boss jump like how innocence tend to do in combat and you was unable to land gnashing fang combo you will instantly lose the entire combo if you don't wanna lose the sync of no mercy with trick attack, thats the point i try to make, keeping no mercy sync with trick attacks depends of how you use gnashing fang bcs you won't use no mercy without gnashing fang, thats means if the fight decide to screw you you have to choose to delay to gnashing fang or literaly unsync all the rest no mercy with trick attack.

    DRK only have to worry about sync delirium since blood weapon is kinda meh in terms of burst, the resource generation is to low and have little impact on TA, the burst on TA is more the amount of edges you save during you interminable downtime and fit carve and spit and abyssal drain and Delirium TA yes TA no with is kinda brainless sorry, no mercy is not craizy complex either but you have to constant be careful using the unbuffed gnashing fang to keep the uptime of no mercy on TA properly sync or you are going to create several no mercy rotations on the moment.

    all being said all this thing about sync everything to TA is getting pretty annoying at this point, idk why TA still exist to be honest.
    If GNB is only more complex than DRK in party compositions where Trick Attack is present and perfectly synced then GNB is definately not more complex than DRK. TA is not that big of a deal anyway, everything is perfectly doable without it and having it does not guarantee an easier run of anything, its just marginally better if perfectly executed.

    Complexity could be subjective but if we understand job complexity as stuff you have to monitor and decisions you have to make according to this monitored data then GNB is the most simple of them all. If you mess up the timing of No mercy or gnashing fang then thats it, you messed it up, no complexity there, the only decision left is to keep activating it out of sync or wait for it to be in sync and you have like a whole minute to make this decision, plus GNB cooldowns sync naturally.

    So GNB has no management of DoTs, mana or a secondary resource, DRK has all three of these running all the time, plus cooldowns that do not align naturally and as a cherry on top a lower DPS than GNB.

    Hell the only scenario where DRK could claim to be using its absolute max DPS is if the user is able to get TBN up (monitor 3000 mana) AND broken every 15 seconds which is already way more complex and requires a ton more knowledge of the enemy patterns than anything the GNB has to do to deal max DPS.
    (3)
    Last edited by armandojc3; 07-23-2019 at 06:44 AM.

  4. #34
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Yeah, 3.x was not for the faint at heart. But man soo rewarding done well. One of the highest skill ceilings on old DRK. they couldnt allow 1 out 4 to have a high skill ceiling and low floor. Let your experienced players go nuts with it!
    (1)

  5. #35
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by armandojc3 View Post
    If GNB is only more complex than DRK in party compositions where Trick Attack is present and perfectly synced then GNB is definately not more complex than DRK. TA is not that big of a deal anyway, everything is perfectly doable without it and having it does not guarantee an easier run of anything, its just marginally better if perfectly executed.

    Complexity could be subjective but if we understand job complexity as stuff you have to monitor and decisions you have to make according to this monitored data then GNB is the most simple of them all. If you mess up the timing of No mercy or gnashing fang then thats it, you messed it up, no complexity there, the only decision left is to keep activating it out of sync or wait for it to be in sync and you have like a whole minute to make this decision, plus GNB cooldowns sync naturally.

    So GNB has no management of DoTs, mana or a secondary resource, DRK has all three of these running all the time, plus cooldowns that do not align naturally and as a cherry on top a lower DPS than GNB.

    Hell the only scenario where DRK could claim to be using its absolute max DPS is if the user is able to get TBN up (monitor 3000 mana) AND broken every 15 seconds which is already way more complex and requires a ton more knowledge of the enemy patterns than anything the GNB has to do to deal max DPS.
    on my experience with DRK the huge downtimes, save resources and the low MP generation waiting for delirium and blood weapon leave staring me at the boss to much doing mechanics, and i did both primals with it, play with DRK seems extremly easy to me since i have so little to do until that compared to GNB that i have constantly monitoring my buffs and combos and other GCD stuff, the 123 with just oGCD and random bloodspiller make the job extremly simple it's imposible to me play this and read this is hard sorry.
    (1)
    Last edited by shao32; 07-23-2019 at 07:17 AM.

  6. #36
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dalmacus View Post
    Actually, people who complaint about the recent iteration of DRK are players who had played/main them since 3.0 HW back in 2015. The DRK back then was the best iteration IMO i have ever played of the job. Now fast forward to 2019 this players have now seen DRK changed for 3 times. I don't know when your experience of DRK started but from what i can see on the current issue is that players who started from stormblood will find shadowbringers DRK more fun but players who started from heavensward will find shadowbringers DRK boring.
    I played DRK since heavensward was and went into Alexander and the trials from Heavensward and the biggest thing I didn't like about that job was that it just was clunky I do miss scourge tho . Then stormblood DA spam was trash and I got sick and tired of people kicking me from party finder groups just because I was a DRK, not based on my ability to do my job. I had to switch my job to WAR and PLD because that treatment and found a static that didn't care about what job I played so yes I have plenty of DRK experience. I know all the imterations and I say shadowbringers by far is the best DRK of the 3, off course in my opinion.
    (0)

  7. #37
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Also last thing I think we shouldn't over complicate the complex argument. All the tanks are easier and really dumbed down. Remember WAR 3.0, that was a very complex job to me that is. Now the tanks in general are alot more friendly and they dropped the skill ceiling overall and to be honest they had to. Now rating complexity now of the tanks I do believe if your truly optimizing your tank in extremes and soon to be savage I believe DRK and WAR will be the most complex and most punishing if rotations are done poorly. Dungeon content I mean is dungeon content and no job is built for that so if The bosses feel lackluster remember it's dungeon it's not meant to be complex. ( I think amarot is fantastic tho) anyway enjoy savage content when it comes out we will see the state of tanks really concretely then.
    (0)

  8. #38
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LegolasT View Post
    snip
    Okay, i'm gonna remain skeptic and doubt you on this as i have checked your character and you own neither of any alexander mounts. As a raider that mount is so easy to get if you've been raiding since day 1 of the HW release of alexander so you not having them as badge of proof is a bit strange and suspicious atm.
    (1)

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