Collective Unconscious
CD reduced to 60s
Stun 4s effect added
Divination
Cd reduced to 120s
Sleeve Draw
Draw 3 different seals in a row effect added
Potencies can be lowered to adjust AST's effectiveness if this deems it to be too powerful.
Collective Unconscious
CD reduced to 60s
Stun 4s effect added
Divination
Cd reduced to 120s
Sleeve Draw
Draw 3 different seals in a row effect added
Potencies can be lowered to adjust AST's effectiveness if this deems it to be too powerful.
Mmh this doesn’t make any sense, atm Ast kit lacks of variety and fun, there s no skill, all Ast can buff the same with low effort, we need something to differentiate:
-celestial opposition-potency buffed, now adds 10 sec on buff u got on yourself, 5 secs on buff others got
-divination- lowered to 120 sec duration from 15 sec to 20
-sleeve draw -revamped, now it gives u 3 redraw charges and refresh your draw cooldown
-minor arcana- adds a trait that lowers by 5 sec the cooldown of divination everytime u turn a card into lord or lady
-earthly star-adds a trait that reduced 5% of damages of all the player who stands into the star circle while it charges
-collective unconscious-adds a trait that buffs 5% of dps of all the players who stands under the Dome while its active and the Ast doesn’t move, duration 10 sec
For me Astro is fine, poultry compared to 4.X the problem is it’s heal potency is lackluster, Minor arcana feels absurdly useless, Divination CD is freaking long considering it’s merger effect. Make it Buff friendly for some fun
Divination CD be 120
Minor Arcana should get its old effects back or at least distinct them from the other cards
Card variety needs a rework now that TP is gone, MP card is borderline useless only for Situational moments
Physical-
Balance- Attack boost
Spear- Defense boost
Arrow - Skill/Spell Speed
Ranged-
Bole- Attack boost
Spire- Defense boost
Ewer- Skill/Spell speed
Though card reworks must be used cautiously since for a optimized Divination it could be potentially a chore
With how weak the cards are presently even though all of them increase damage....you can't change the cards to this now, otherwise AST will lag even farther behind WHM than it already does. You'd be making AST even weaker than it already is.
Don’t forget heals are trash on AST compared to the other two healers. They have a much better intuitive kit of GCDs and OGCDs. AST has much of nothing and is super ineffective in heal intense situations.
Physical-
Balance- Defense boost
Spear- Attack boost
Arrow - Skill/Spell Speed
Ranged-
Bole- Not sure
Spire- Mp boost( my mana is always gone)
Ewer- Skill/Spell speed
I can heal barely it’s just I can’t do’s because I don’t have time and my mana is gone which means we don’t do’s and instead we buff which means we need our unique cards back right?
if they spent the last 2 years which they said they didn't add a new healer because "balance" you bet they aren't going to fix anything for another 2 years. When I figured out we weren't getting a level 80 Gravja spell I was immediately let down..
This. There is literally no reason to bring an AST over WHM/SCH as it is. We'll see what love they get in the next 5.05
It's true though, we throw so many Balances now! /s
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