They need much stronger healing from what i could tell from a tank perspective.
Healing capabilities are like too different on all healer with whm being the strongest healer, balance is completely off and trash now.
They need much stronger healing from what i could tell from a tank perspective.
Healing capabilities are like too different on all healer with whm being the strongest healer, balance is completely off and trash now.
Just thinking about AST the other day, I really don't see why they didn't reach a middle ground with the new and old card system.
Card effect 1. 6% Damage boost, 3% if used on wrong role. Damage taken reduced by 5%.
Card effect 2. 10% Damage boost. 6% if used on wrong role.
Card effect 3. 6% Damage boost. 3% if on wrong role. Heal and MP over time. [50 potency MP, 100 potency heal. ]
Then cater the card system around divination and minor arcana. Balance is still the best dps, but by such a small amount when you can just convert the others into lord/lady anyways. Spend your non balance cards to get your divination seals then draw for balance, but don't feel bad when you don't get it.
Just a fun thought, but being the only class that can restore mp, might be too critical for progression.
Sleeve Draw
Gives you 2 CD free Draws (3 is unnecessary if you’ve just used one, and less Draws to try to weave)
Generates 3 random seals (thus why only 2 Draws are necessary, no matter what seals you get, you only need 2 to fix it)
Reduces the cooldown of Divination by 60s. (adds in a Divination buff via a reduced cooldown, but only from level 70 onwards)
Nocturnal Sect
Reinstate the 15% healing potency buff. It needs more healing power, and the shields are too weak.
Collective Unconscious
Either increase the heal potency to say 80, or extend the duration to 24s.
Celestial Opposition
Either increase the initial cure potency to 200, or reduce the recast to 60s.
I would say buff the potency of one, and alter the duration/recast of the other.
Celestial Intersection
Buff the Regen in noct sect to 120 per tick.
Horoscope
Automatically triggers its heal (whether 100 or 400 potency) when the timer expires.
Gravity
Add a 6s Slow effect. Seeing as we no longer have a stun, some form of cc would be nice.
Last edited by Seraphor; 07-22-2019 at 04:49 PM.
As a AST main I would not invite myself to any savage level content at moment. Just normal raids are painful and made more so if my co-healer slacks off, I have been avoiding the level 80 4 mans despite how much I want to run them.![]()
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
A lot of their CDs needs to be lowered and some of the heals needs to be buffed. A lot of CD durations simply doesn't make sense, like Collective Unconscious.
It doesn't need massive potency increases, it doesn't need drastic utility buffing, just a lot of QoL atm. It feels like we're just asking for things to go back to the way it was preSHB, where AST and SCH are the kings when it should be evenly balanced between us all.
I dont want to stomp out Scholar or White mage but at the moment sad to say they are stomping all over AST. We got the lowest healing and dps ast are not even on the same playing field as Whm and sch right now.A lot of their CDs needs to be lowered and some of the heals needs to be buffed. A lot of CD durations simply doesn't make sense, like Collective Unconscious.
It doesn't need massive potency increases, it doesn't need drastic utility buffing, just a lot of QoL atm. It feels like we're just asking for things to go back to the way it was preSHB, where AST and SCH are the kings when it should be evenly balanced between us all.
Loads of fun though hitting a tank with Benefic II on a large pull and watching his HP go down instead of up...
Last edited by NanaWiloh; 07-22-2019 at 05:22 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
After finishing to level all healers to 80 recently I think astrologian isn't as bad as people say. Because of all the negative comments I didn't even want to level it at first but it was surprisingly fun to play. With scholar's damage kit gutted astrologian feels like the most busy healer now thanks to the card system. This being said. What I noticed in comparison to other healers is that I have a harder time to keep the tank alive during big pulls. Especially the healing from the ogcd skills seems lackluster. I have to spam my gcd heal to keep the tank alive. which results in a way lower overall damage than the other two healers. (whm does spam a gcd heal too with afflatus solace but it gives him black lillies to use afflatus misery to compensate the damage loss from using gcd heals)
Last edited by Scryar; 07-22-2019 at 06:15 PM.
AST doesn't need higher potency heals. It needs its stun back. The stun is why whm has such a cake walk of a time healing dungeons.
It probably should have higher potencies on damage skills but it's got cards so that's just the sacrifice you make. That sacrifice should at least line up with everyone's buff window, however.
Sleeve Draw needs to change because getting three seals in time for the buff window at the start is too much of a distraction. The change to divination cooldown ensures that seals aren't altogether useless with this change.
Last edited by Freyt; 07-22-2019 at 06:26 PM.
No it needssssss higher healing potency, all our OGCDs suck so bad compared to the other too. Essential dignity is sooo bad it can’t even be an emergency heal any more because the tank hp goes down even as you use it cause it’s potency is low and who wants their tank border line dead to use a already weak emergency heal. It needs 3 charges is they refuse to re work it.AST doesn't need higher potency heals. It needs its stun back. The stun is why whm has such a cake walk of a time healing dungeons.
It probably should have higher potencies on damage skills but it's got cards so that's just the sacrifice you make. That sacrifice should at least line up with everyone's buff window, however.
Sleeve Draw needs to change because getting three seals in time for the buff window at the start is too much of a distraction. The change to divination cooldown ensures that seals aren't altogether useless with this change.
We are the only healer that has a huge reliance on GCD heals which are stupid weak and mp consuming cause our kit says gcd heals or bust. Once savage start and we get back to fights where damage is basically being vomited from the boss you will see how absolutely bad AST is in a healing situation.
If you find yourself regularly running low on mp, I recommend using Lucid Dreaming a LOT more. Like, start using it at 70-80% of your mp instead of waiting until you're almost out, and then keep using it as often as you can.
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