
Hyperbole.Ok, if it was a masterpiece, why did it fail so miserably. It was a big part of the reason square reduce their earnings estimate by 90% 90% the year it released.
That's pretty far from masterpiece if you ask me. What did you even enjoy about it? When 1.0 released you had 2 methods of leveling up. Killing overworld mobs and behests (basically 1.0's fates), and levequests. There was a limit on the levequests, so overworld mobs was a lot of it. I would know, i killed thousands upon thousands of coblyns and doblyns to level LNC to 50.
There was no end game. There was literally nothing to do at max level. There were no NM's, no Primals, no dungeons, no bosses. There were a few levequests that had special mobs, but nothing to keep you engaged.
I'm seriously wondering what you remember of 1.0.
1.0 was designed to make the journey itself the endgame. The endgame began as soon as you started playing.
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