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Thread: I Miss 1.0

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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Quote Originally Posted by mario710 View Post
    For all of the criticism 1.0 receives it really was a masterpiece. The only thing XIV has on it is the trust system (and that's being generous).
    Ok, if it was a masterpiece, why did it fail so miserably. It was a big part of the reason square reduce their earnings estimate by 90% 90% the year it released.

    That's pretty far from masterpiece if you ask me. What did you even enjoy about it? When 1.0 released you had 2 methods of leveling up. Killing overworld mobs and behests (basically 1.0's fates), and levequests. There was a limit on the levequests, so overworld mobs was a lot of it. I would know, i killed thousands upon thousands of coblyns and doblyns to level LNC to 50.

    There was no end game. There was literally nothing to do at max level. There were no NM's, no Primals, no dungeons, no bosses. There were a few levequests that had special mobs, but nothing to keep you engaged.


    I'm seriously wondering what you remember of 1.0.
    (11)

  2. #2
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    mario710's Avatar
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    Cameron Crockett
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ok, if it was a masterpiece, why did it fail so miserably. It was a big part of the reason square reduce their earnings estimate by 90% 90% the year it released.

    That's pretty far from masterpiece if you ask me. What did you even enjoy about it? When 1.0 released you had 2 methods of leveling up. Killing overworld mobs and behests (basically 1.0's fates), and levequests. There was a limit on the levequests, so overworld mobs was a lot of it. I would know, i killed thousands upon thousands of coblyns and doblyns to level LNC to 50.

    There was no end game. There was literally nothing to do at max level. There were no NM's, no Primals, no dungeons, no bosses. There were a few levequests that had special mobs, but nothing to keep you engaged.


    I'm seriously wondering what you remember of 1.0.
    Hyperbole.

    1.0 was designed to make the journey itself the endgame. The endgame began as soon as you started playing.
    (1)

  3. #3
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by mario710 View Post
    Hyperbole.

    1.0 was designed to make the journey itself the endgame. The endgame began as soon as you started playing.
    You didn't answer my question though. What did you enjoy? What makes 1.0 better than the current version? None of what I said was hyperbole. I was there and played it. My character has the Nael achievement from the end of 1.0.

    What did you do?

    Its hard for there to be an endgame when there's no journey. 1.0 had less content than most patches xiv gets nowadays.

    Also, if you liked 1.0 so much, wheres your legacy chocobo?
    (9)
    Last edited by Valkyrie_Lenneth; 07-22-2019 at 02:02 AM.

  4. #4
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    You didn't answer my question though. What did you enjoy? What makes 1.0 better than the current version? None of what I said was hyperbole. I was there and played it. My character has the Nael achievement from the end of 1.0.

    What did you do?

    Its hard for there to be an endgame when there's no journey. 1.0 had less content than most patches xiv gets nowadays.
    The open-world (arguably smaller than today's shadowbringer zones but still larger than 2.0 vanilla zones) was my favourite aspect of 1.0.

    1.0 had less invisible walls and it felt organic. There are invisible walls around arbitrary items like small rocks.
    (3)

  5. #5
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    Quote Originally Posted by mario710 View Post
    The open-world (arguably smaller than today's shadowbringer zones but still larger than 2.0 vanilla zones) was my favourite aspect of 1.0. Less invisible walls and it felt organic. There are invisible walls around arbitrary items like small rocks.
    I remember in 1.0, if a target was behind a small rock, it was out of your line of sight and you couldnt attack it. 1.0 also had loading screens, in the form of giant hallways between areas.

    The only nice thing about 1.0 was some of the map design. Caves in La Noscea and the 2nd level of Thanalan. Black shroud was garbage.
    (6)

  6. #6
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    Shurrikhan's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    I remember in 1.0, if a target was behind a small rock, it was out of your line of sight and you couldnt attack it. 1.0 also had loading screens, in the form of giant hallways between areas.

    The only nice thing about 1.0 was some of the map design. Caves in La Noscea and the 2nd level of Thanalan. Black shroud was garbage.
    I rather liked Black Shroud, especially once you got to the higher levels. Coerthas was my favorite, though, by a long shot. I'd probably take 1.0 Coerthas's general design philosophy and its use of liminal space over many of the more recent zones' designs, to be honest.
    (3)

  7. #7
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    dinnertime's Avatar
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    Quote Originally Posted by Shurrikhan View Post
    I rather liked Black Shroud, especially once you got to the higher levels. Coerthas was my favorite, though, by a long shot. I'd probably take 1.0 Coerthas's general design philosophy and its use of liminal space over many of the more recent zones' designs, to be honest.
    Honestly I liked the Black Shroud too but only as a concept. It would've been more well-received if it had more diversity than just a copy-pasted maze.
    Coerthas though...it's still one of the best zones they've made. It felt like a realistic mountainous region. I don't think anything in the game right now compares to it.
    (3)

  8. #8
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    Nariel's Avatar
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    Quote Originally Posted by mario710 View Post
    Hyperbole.

    1.0 was designed to make the journey itself the endgame. The endgame began as soon as you started playing.
    And what a success it was.

    So succesfull, fun and engaging they had to shut it down.
    (13)
    Last edited by Nariel; 07-22-2019 at 02:02 AM.

  9. #9
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    Quote Originally Posted by mario710 View Post
    Hyperbole.

    1.0 was designed to make the journey itself the endgame. The endgame began as soon as you started playing.
    She isn't wrong tho. I don't understand why you want 1.0 back when it failed HARD.
    (4)