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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    DRK does need a slight dps boost. Instead of potency increases, though, I think that the best place to do it would be to add a small amount of baseline MP to Bloodspiller/Quietus, and have Delirium boost that MP generation. Just enough to generate 2-3 more Edge/Floods per minute.

    Living Dead needs to be adjusted. We need UI elements to show how much required healing is needed at a bare minimum. If there's no change to how Living Dead functions, Holmgang needs to be on a longer recast. I don't care if that involves just swapping their recasts, or pushing Holm up to 6 minutes. It's not worth the trade-off. Alternatively, just rework the action. There are like 500 threads on this.

    I wouldn't mind Dark Mind/Missionary if the devs designed fights like they previously did, where there was a mix of physical and magical damage going out. But if you're going to design a purely physical fight (including physical AoEs) for an end of tier fight, it just doesn't work. What's the advantage of Dark Missionary/Heart of Light over Divine Veil and Shake it Off? It's not like you get a recast advantage in a purely magic fight. But if the fight involves purely physical AoEs, then you're pretty much stuck. That's not a trade-off, it's a flat disadvantage.

    Either DV/SiO need to be on a 120 second recast, or Dark Missionary/HoL need to work on physical damage. I don't mind Dark Mind so much because of the fact that TBN is so good, but the raidwide damage is going to be an issue.
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  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    DRK does need a slight dps boost. Instead of potency increases, though, I think that the best place to do it would be to add a small amount of baseline MP to Bloodspiller/Quietus, and have Delirium boost that MP generation. Just enough to generate 2-3 more Edge/Floods per minute.
    Even assuming low ball non crits, 3 extra Edges a minute is around 30,000 damage, or 500 DPS. Wouldn't call 8% slight.
    (1)

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I could not agree more Lyth and I just want to expand on some of these thoughts because I feel my OP wasn't particularly clear on some things.

    Quote Originally Posted by Lyth View Post
    DRK does need a slight dps boost. Instead of potency increases, though, I think that the best place to do it would be to add a small amount of baseline MP to Bloodspiller/Quietus, and have Delirium boost that MP generation. Just enough to generate 2-3 more Edge/Floods per minute.
    Cannot point out enough Blood Weapon is a great way to adjust us in two respects. At a 30 second recast this gives us alittle more oGCD weave and generates just a tad more potency. Along with fixing the 10 seconds timing issue this should set us up to be in a much stronger spot. Even then I have a feeling we will need a slight bump and Bloodspiller mana generation is a great place to accomplish this and recapture some of the blood into mana and mana into blood gameplay.


    Quote Originally Posted by Lyth View Post
    Living Dead needs to be adjusted. We need UI elements to show how much required healing is needed at a bare minimum.
    Alternatively if we are being balanced based on how defensive we are, the balancing team should recognize that Living Dead is at least as bad for team resources as TBN is good. On that note, Dark Knight is still hurting in the fluff mitigation department and TBN is not well suited for this. This means that in boss fights and raids if we are expected to main tank we are going to be less able to deal with auto attack damage than our counterparts who have risk free mitigations they can spam to take care of the fluff as well as having more powerful oGCD self heals to deal with said flugg damage.



    Quote Originally Posted by Lyth View Post
    I wouldn't mind Dark Mind/Missionary if the devs designed fights like they previously did, where there was a mix of physical and magical damage going out. But if you're going to design a purely physical fight (including physical AoEs) for an end of tier fight, it just doesn't work. What's the advantage of Dark Missionary/Heart of Light over Divine Veil and Shake it Off? It's not like you get a recast advantage in a purely magic fight. But if the fight involves purely physical AoEs, then you're pretty much stuck. That's not a trade-off, it's a flat disadvantage.

    Either DV/SiO need to be on a 120 second recast, or Dark Missionary/HoL need to work on physical damage. I don't mind Dark Mind so much because of the fact that TBN is so good, but the raidwide damage is going to be an issue.
    Once again we see this risk with no reward design. Both Gun Breaker and Dark Knight are put into this situation in which they are liabilities if we get a physical turn like e4 looks to be. If I remember correctly, most magical aoes are in a one and done form. In order for the % based mitigation to come close to the mitigation provided by shields we need to see a magical aoe which is spammed and hits hard enough that it will require healing for the majority of players hp. The only recent example that comes to mind is o10s for the shared ahk morn, but I don't think this came close to hitting dps or healers for nearly all their hp. Even if we do start seeing aoes that hit for the damage of say o12s repeatedly, will it be frequent enough to outweigh the risks and lowered mitigation on other turns? If we are going to be pigeonholed into mitigating only one type of damage for a party, shouldn't we bring something to the table? Personally I would like that thing to be dps.
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    Last edited by Chrono_Rising; 07-22-2019 at 11:43 AM.