A lot of misinformation here. First of all, to play devils advocate here. If you’re the type of healer who needs HP bars to be full right after damage hits, your sch is going to let you solo heal everything. Even in savage during SB the fairy is something like 30% of your total healing output and that’s when you heal more than your co-healer. The thing is, sch toolkit is designed around healing party up right before the next incoming damage, not right after. A good sch will let the fairy do everything and right before damage hits will top-off/shield. How many times do I run content with healers that crush my fairy HoTs or heal people up right after we take damage, they can solo heal all the content if they’re so desperate, and definitely shouldn’t come here and complain.
Equally, if a whm with the current content is using his Afflatus skills and ogcd heals every chance he gets. He’s pretty much solo healing the content, that’s a far cry from them not healing and only dpsing.
Second piece of misinformation. Healer dps is required during prog and many other situations. Yes, SE test clears content without healer dps but that’s at the average ilvl for the content (not min ilvl) and what I’m assuming to be average skill level (50 percentile). This creates a lot of scenarios where healer dps is so beneficial it’s almost mandatory. (Aka If you’re under-geared or your party skill is more on casual end. It’s hard to complain about your dps contribution being low when your healer dps contribution is nill)
Incidentally, groups that perform well enough that they could get away without having any healer dps contribution would be offended by their healer’s APM and would very much expect them to DPS.
No longer than yesterday was I with friends “farming” ex trials. We had a healer replacement that didn’t dps one bit. The party is a mixed bag of skills but overall the raid dps was pretty low. The healer in question was lovely and none of us felt like boxing him into having to do dps since he voiced he just didn’t want to. Out of 10 runs 7 hit either add or boss enrage. Sure, mistakes were had but it would’ve been 10/10 clear had he participated even only 2k of dps (which is basically keeping dot uptime and throwing a few glares right and left). Although we enjoyed his company and it’s fine for him to play the game as he sees fit (no point paying for a game you don’t enjoy) we most likely will not invite him back without asking him to contribute more.
I’ve said this before and I’ll say it again. If you’re a healer that is either relatively novice, gets overwhelmed, doesn’t enjoy or care for optimization (because casual or other), or simply doesn’t want to dps, then the changes in 5.0 will not affect you much. They might even simplify things for you.
If you’re experienced and/or care to optimize your play (aka are a main/career healer) these changes are a serious nerf to your enjoyment of the role. You can talk all you want about how some people enjoy healers but census and the current healer drought speak volumes about what the player base thinks of the healer changes.



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