Well that is the problem with this whole thread because players are assuming that side content is the same as endgame content.
The general term of "Endgame" is content that you can only do at lv80+ you want to make use of all your new skill/abilities/spells etc you also want to make use of your high ilv gear so it's tested and to also test out your skill. Anything outside of that is considered side content or old content.
You can arguably say crafting/gathering is also endgame content at 80+ when you do the same for those but generally you would refer that as to crafting endgame not endgame in general.
You shouldn't be using that 1% data as to see why to create that content...
You literally could say the same thing about the gold saucer with triple triad how many players actually manage to collect all 272 cards? cuz its going to be extremely low as you are only focusing on a number who actual managed to clear the hardest content or in the triple triad case get the rarest cards that drop, you could say why even bother adding those types of cards if they are so hard to obtain and so little players ever get them.
You need to ask how many actually tried it? not clearing something doesn't mean players did not try/enjoy it.
It's the same for the extreme/savage fights just because alot of players never clear all of it or struggle to doesn't mean alot ain't doing it nor does it mean that they didnt enjoy it. Someone mentioned earlier that 90% of the playerbase are casual and ain't raiders so adding tonnes of new content aiming towards endgame raiders is pointless which is nonsense. If you exclude new players who are still levelling and making their way through the game and only look at players who have reached the max lv theres going to be a huge amount that do extreme and savage fights you only need to look at party finder for the last past 2 weeks and clearly you see theres alot.


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