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  1. #1
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RareItems View Post
    Not everyone considers Raids/Savage Content as Endgame xD.
    Well that is the problem with this whole thread because players are assuming that side content is the same as endgame content.

    The general term of "Endgame" is content that you can only do at lv80+ you want to make use of all your new skill/abilities/spells etc you also want to make use of your high ilv gear so it's tested and to also test out your skill. Anything outside of that is considered side content or old content.

    You can arguably say crafting/gathering is also endgame content at 80+ when you do the same for those but generally you would refer that as to crafting endgame not endgame in general.

    Quote Originally Posted by ElciaDeiLinus View Post
    Except the ones that are bored are a 1% group that blows through content...

    Like, if you don't think they should waste development time on things nobody does (and let's me honest, they spend far, far less time on things like gold saucer or even crafting than on everything that goes into making raid content and other endgame style content like BA)- then shouldn't you be complaining about how much time they spend on making all the savage, ultimates, etc...?

    You've sort of hit the nail on the head though- because that challenge mode is something only 1% of players do, they aren't going to go all in on it like WoW does. They'd be more likely to put more time into it if far more people did it, but from the sounds of it even the intended audience only does it once then is bored.
    Quote Originally Posted by Catwho View Post
    I believe the 1% statistic is pulled out from Ultimate clears. This particular Reddit post was from last fall, but it showed that worldwide the number was less that 1% of all active characters: https://www.reddit.com/r/ffxiv/comme...s_uwu_numbers/

    I'm sure the number has gone up since then but for a long time that was the hardest content in the game, and very few people cleared it.
    You shouldn't be using that 1% data as to see why to create that content...

    You literally could say the same thing about the gold saucer with triple triad how many players actually manage to collect all 272 cards? cuz its going to be extremely low as you are only focusing on a number who actual managed to clear the hardest content or in the triple triad case get the rarest cards that drop, you could say why even bother adding those types of cards if they are so hard to obtain and so little players ever get them.

    You need to ask how many actually tried it? not clearing something doesn't mean players did not try/enjoy it.

    It's the same for the extreme/savage fights just because alot of players never clear all of it or struggle to doesn't mean alot ain't doing it nor does it mean that they didnt enjoy it. Someone mentioned earlier that 90% of the playerbase are casual and ain't raiders so adding tonnes of new content aiming towards endgame raiders is pointless which is nonsense. If you exclude new players who are still levelling and making their way through the game and only look at players who have reached the max lv theres going to be a huge amount that do extreme and savage fights you only need to look at party finder for the last past 2 weeks and clearly you see theres alot.
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    Last edited by ZellosWilder; 07-21-2019 at 05:57 PM.

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