Quote Originally Posted by Hawklaser View Post
I just want to reference FFXI's Ninja job here. As I do believe the devs stated at one point its design intent was to be a high sustained dps job with a couple of thematic and mitigation tools. What did the players do? Used it as an evade tank. Eventually SE adapted to how the players were using it and gave Ninja more gear and tools for tanking.

Now with FFXIV, they seem to be going the other way currently and trying to force us to adapt to their design intent. Well, that is going to be a tall order for them to succeed with. As they either will need to make content hard enough all but the most skilled groups with the most skilled healers require constant healing, or introduce some other non-damage thing for healers to do and contribute.

The last option, which seems like it is being rejected is accept that healers can and will dps during healing lulls, and want it to also be somewhat engaging.
Tanking as a Ninja in ff11 is still the most fun I had with thanking in any mmo to date.

But besides that. Like people mentioned SE seems to be really confused in what they want. Sure saying they want something different than players is an argument to have but the kits within AST and SCH feel clunky in comparison to what they were before. Especially for AST (sorry for focusing on them since this is a SCH thread) but the job at the moment feels like. They gave 30 employees a rough baseline of what the job should be and told them each to come up with an ability. And then when they came back they just put every suggestion in. No matter how bad the synergy is.
Sure I am over dramatizing but still.

With the way they handled healers this expansion I doubt SE we will see a new healer in 6.0.... and honestly I probably don't want to see one since I feel it would be a nightmare to see 4 healers being being balanced.