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  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Barraind View Post
    Yeah, those 5 or 6 15-minute dungeons you have to do to get their masteries up to "break the game" levels is the worst thing ever.

    They even level for you off squad training and missions, for those times you're leveling your main job, or doing the weekly mission that matters.

    Trusts are just worse squadrons. Cant glam right off, cant tell them to attack, cant tell them when and when not to LB (alisaewhy) and they dont AE.
    So … Grind 6 boring low level dungeons that are level synced to get 3 squadron members to "good" states. Then do 6 more with 3 different ones and then a further 6 more for the last 2. So we're looking at 18 runs of low level, synced dungeon runs just to make our squadron "acceptable". OK
    Then grind your way through dozens of more low level synced dungeons to get them to cap, 3 times over to get all 8 Squadron members levelled.

    But before you can do ANY of that, you need to spam missions to rank up to a point where Command Missions unlock in the first place.
    Continuing, I need to do 2~ 18 hour missions to get most of them a single level. So 36 hours per level on average. But only ever 4 at a time. And they can fail those missions, so its not always getting the best exp. OK.

    And finally … Squadrons cant glam until they're 50. Trusts cant glam until they're 80. Neither can glam right off. Both require grinding to unlock it. Alisaie dropping an LB is a known part of per personality/programming. If you don't like it, take someone else.
    Their lack of AoE is a counterbalance to the system so that playing with real people is more efficient. If Trust runs were exactly as fast as (or faster since they do most every mechanic perfectly) than DF runs, everyone would just use Trusts for levelling alt jobs exclusively.
    The difference between a player run and a Trust run is a handful of minutes at worst. I just use it as an excuse to practice and optimize my single target rotations.

    As such, I strongly disagree with your assertion than Squadrons are better.
    They're also locked behind Grand Company ranks so are entirely locked off to new players until they're too high to benefit from the dungeons on their main job anyway.
    which is much like how Trust levelling after you hit MSQ completion isn't worth much to your main job since its capped already, thus benefiting only alt jobs as well.
    Compared to the Trusts, which are available through the MSQ and require no additional side grinds to make available in the first place.
    (1)
    Last edited by Sylve; 07-20-2019 at 02:53 PM.