Given what the Trust system is supposed to be, I don't think you should even have to level the NPCs. If they want you to level them, there should be some additional reward for doing so besides merely being able to use the system at all.
Given what the Trust system is supposed to be, I don't think you should even have to level the NPCs. If they want you to level them, there should be some additional reward for doing so besides merely being able to use the system at all.
Would not mind if they could get some sort of scaling exp bonus depending on how many jobs the actual player character has at the current max level.
Oh you're totally right. We'll just conveniently forget all the low level crap we have to grind through in order to get them "overpowered" to start with. Cos they sure as hells don't start great.
As compared to Trusts, which are out of the box at the right level to begin levelling my alt jobs, needs no micro management to function and can be started from anywhere I like.
Also, note that I said "Trust is much better for levelling". I was not referring solely to the Trusts. The pace of levelling the NPCs is perfectly fine to me. The boon of not having to sit in 30 minute queues is well worth the extra few minutes it takes me to run Trusts.
When I first ran Holminster with Trusts, I tried AoEing. It was painfully slow. So i stopped trying and just went single target. My best runtime so far has been 26 minutes on a job that isn't even 390 geared. Compared to the average 80 dungeon of around 20~ minutes with multipull AoE fests and 4 players who're overgeared for the dungeons.
They're nowhere near as slow as people make them out to be.
I think the devs welcome the constructive criticism.
Content is of course most welcome, but balance is equally important. Poor game balance can lead to enjoyment going down the drain.
Current trust XP really doesn't encourage players to use the system. Most people I've spoken to seem to agree that the XP is too low at current rates.
I like the trust system, during the leveling process alongside the storyline it was just about right. But once you're past that there's not much reason to use it anymore, especially since the rates are quite low. So perhaps the XP rates for trust-buddies could use a little tweaking.
Yeah, those 5 or 6 15-minute dungeons you have to do to get their masteries up to "break the game" levels is the worst thing ever.Oh you're totally right. We'll just conveniently forget all the low level crap we have to grind through in order to get them "overpowered" to start with. Cos they sure as hells don't start great.
As compared to Trusts, which are out of the box at the right level to begin levelling my alt jobs, needs no micro management to function and can be started from anywhere I like.
Also, note that I said "Trust is much better for levelling". I was not referring solely to the Trusts. The pace of levelling the NPCs is perfectly fine to me. The boon of not having to sit in 30 minute queues is well worth the extra few minutes it takes me to run Trusts.
When I first ran Holminster with Trusts, I tried AoEing. It was painfully slow. So i stopped trying and just went single target. My best runtime so far has been 26 minutes on a job that isn't even 390 geared. Compared to the average 80 dungeon of around 20~ minutes with multipull AoE fests and 4 players who're overgeared for the dungeons.
They're nowhere near as slow as people make them out to be.
They even level for you off squad training and missions, for those times you're leveling your main job, or doing the weekly mission that matters.
Trusts are just worse squadrons. Cant glam right off, cant tell them to attack, cant tell them when and when not to LB (alisaewhy) and they dont AE.
What I have liked about it so far is that I use that as an excuse to run other jobs I dont care to play with much. like NiN or AST or WAR, A dungeon or 2 with them and then go back to something else.
Pretty sure Orbus was trying to explain that what they're doing currently is more rewarding than what trusts can give, and they're correct. At the moment, unless you're a completionist, there is little reason to fully level up trusts right now. Hopefully there will be in the future though. And I'm using that assumption to level them myself.
Interesting. I may end up doing it your way.Couple things. There are 2 rewards for completing Trust leveling. Glamour options for them and I believe a title.
Secondly, its a side content grind. Compared to squadrons .. Trust is much better for levelling.
Trust is intended to be slower, less efficient runs on account of it being zero queue time, solo for the same personal EXP as playing in a DF party. The DF party will always be the more efficient route, but Trust now exists to help alleviate queue times for certain roles.
Finally, Its going to take 4 jobs to 80 in order to max them out in an efficient manner.
Starting with Monk, running from 71 to 73 with rested exp, I achieved 73 shortly after they hit 72. Not wanting to 'waste' time running below my current top level dungeon, I opted to take a second job through the 71s, in this case MCH.
In doing this swap between MNK and MCH I can level 2 dps jobs of my own while also levelling 1 Healer, 1 Tank and 1 DPS Trust.
But what of the others you might be wondering? Easy. Tank job. Following the aforementioned path, Ill be taking Gunbreaker and Dark Knight to 80 in tandem. This allows me to take the second Healer and the last 2 DPS on their journey to 80.
End result is that I shall have 2 Tanks and 2 DPS jobs to 80 and all Trusts to 80. Winning all round. Levelling alt jobs was something I was going to do anyway, and this just means theres some extra rewards.
Yah I know what he was saying, and I said. That not all content is built with him in mind. It's not built with 100% of the player base in mind. That's why it's not a core mechanic and instead of piping up and complaining it's a good time to keep your opinions to yourself. Period.Pretty sure Orbus was trying to explain that what they're doing currently is more rewarding than what trusts can give, and they're correct. At the moment, unless you're a completionist, there is little reason to fully level up trusts right now. Hopefully there will be in the future though. And I'm using that assumption to level them myself.
Interesting. I may end up doing it your way.
I'm pretty sure leveling is a system that every player is supposed to be engaging in, and this system was added in to alleviate that. Except that it's a terrible system because the NPCs don't even level up fast enough to keep up with the player.Yah I know what he was saying, and I said. That not all content is built with him in mind. It's not built with 100% of the player base in mind. That's why it's not a core mechanic and instead of piping up and complaining it's a good time to keep your opinions to yourself. Period.
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