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  1. #261
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by tikiwiki View Post
    Sure am glad the dev's took away my damage options but still gave me not much to heal I love spamming only broil 3
    Don't forget increasing the CD on Surecast but making it not work on most knockbacks. (Looking at you E3 and E4)
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #262
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Aim for balance but never perfect balance. Fighting games are full of interesting characters with different strengths skills and weakneses. However often there will be only like 12 tournament viable number of characters out of 24. That’s a healthy number. People who play at high end of the game have a decent number of characters to pick for winning high end games.

    If you wanted perfect balance. Every character would need to be the exact same character, which is what is slowly happening to this game. I don’t think it’ll ever get that bad. But the closer we get to that the less interesting the game will become.
    (10)

  3. #263
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Fighting games are a bit of a poor analogy. This is a cooperative game, not a competitive one. In a fighting game you can pick a low tier and likely lose, but that's your choice and you still get to play. In a co-op game, other people may get upset at you picking a low tier class, and may not allow you to play.

    Secondly, the teams are bigger here. Think how a fighting game is at its worst balance, say only two characters are even considered worth playing. Every match is the same two characters over and over again. It's boring to play and even more boring to watch. Now look at FFXIV 8-man content. If only two healers are viable, those two healers are then always required for content, and are thus the ONLY healers in any group ever. Ideally any job is considered viable. At the very least there should be more viable jobs than party slots for the sake of variety.
    (0)

  4. #264
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Don't forget increasing the CD on Surecast but making it not work on most knockbacks. (Looking at you E3 and E4)
    Seriously, what's up with that? I get that it was pretty OP in its previous state, but dramatically increasing the CD and making it not work as often feels like overkill.
    (7)
    Last edited by Brightamethyst; 07-20-2019 at 05:04 AM.

  5. #265
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Urthdigger View Post
    Fighting games are a bit of a poor analogy. This is a cooperative game, not a competitive one. In a fighting game you can pick a low tier and likely lose, but that's your choice and you still get to play. In a co-op game, other people may get upset at you picking a low tier class, and may not allow you to play.

    Secondly, the teams are bigger here. Think how a fighting game is at its worst balance, say only two characters are even considered worth playing. Every match is the same two characters over and over again. It's boring to play and even more boring to watch. Now look at FFXIV 8-man content. If only two healers are viable, those two healers are then always required for content, and are thus the ONLY healers in any group ever. Ideally any job is considered viable. At the very least there should be more viable jobs than party slots for the sake of variety.
    In a fighting game you can choose a suboptimal character and play at lower levels. In ffxiv you can choose a suboptimal character and PUG. There’s never going to be a point where you can’t play your preferred class.

    I also find it hard to believe that ALL the pre-built parties care so much about getting through the content as quickly as possible that they won’t take someone who will do it slightly slower. If some class in incapable of doing the job they’ll get left behind, but that’s a much bigger problem than lack of balance.

    Personally I feel like the majority of players having less fun because their jobs are becoming simpler and more like one another is a bigger issue than a small percentage of people at the very top end getting rejected from speed-clearing parties.
    (0)

  6. #266
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Man, isn't it funny how when the healer changes were first announced everyone was like "you're overreacting, it's not out yet, it'll probably be fine" but once it did come out and we did get to play it that it was exactly like we thought it would be. Healing is the same as ever and we have less to do in down time. Meaning our role is much less fulfilling now

    BTW deceptus, been seeing you post a lot about scholar on the forums, and I gotta say, I agree with just about everything you say on it.
    (12)
    Last edited by Billythepancake; 07-20-2019 at 09:29 AM.

  7. #267
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Billythepancake View Post
    Man, isn't it funny how when the healer changes were first announced everyone was like "you're overreacting, it's not out yet, it'll probably be fine" but once it did come out and we did get to play it that it was exactly like we thought it would be. Healing is the same as ever and we have less to do in down time. Meaning our role is much less fulfilling now

    BTW deceptus, been seeing you post a lot about scholar on the forums, and I gotta say, I agree with just about everything you say on it.
    That's because that is how the cookie crumbles with this 'great' community. People will bend over backwards to defend anything the developers/Yoshida say or make. This is of course regardless of whether or not the received product is garbage.
    (1)

  8. #268
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Videra View Post
    That's because that is how the cookie crumbles with this 'great' community. People will bend over backwards to defend anything the developers/Yoshida say or make. This is of course regardless of whether or not the received product is garbage.
    No. I just put more stock outside the randos on a forum.
    (0)

  9. #269
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Kabooa View Post
    No. I just put more stock outside the randos on a forum.
    I put stock in what I see. What I saw before Shadowbringers was released came to pass. Everyone with a functioning pair of eyes could blatantly see that they were having shit shovelled at them by having healer DPS options neutered, and yet some people defended it. It is truly astonishing. On top of the cavalcade of awful changes to Astrologian, which people also gave feedback about, and got a completely non-sensical response of; 'Wait until launch!' and now we're at the 'Wait until savage!' point, and then we'll be on to "Wait until 6.0!".
    (7)
    Last edited by Videra; 07-20-2019 at 09:49 AM.

  10. #270
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Videra View Post
    I put stock in what I see. What I saw before Shadowbringers was released came to pass. Everyone with a functioning pair of eyes could blatantly see that they were having shit shovelled at them by having healer DPS options neutered, and yet some people defended it. It is truly astonishing. On top of the cavalcade of awful changes to Astrologian, which people also gave feedback about, and got a completely non-sensical response of; 'Wait until launch!' and now we're at the 'Wait until savage!' point, and then we'll be on to "Wait until 6.0!".
    Yes. The battle team that designs the job is also the one that designs the encounters. That's the logic. It's sound logic to see the jobs in their new state in the content they were designed for.

    And you know what? I've enjoyed White Mage so far. The other two I still need to work through but I only have so much time.

    Now, I'm not trying to gloat. I'm actually on the same ship regarding card changes, I just disagree where it should head. Same bit as Scholar. I think resource conflict was a key part of Scholar. I don't care much for Energy Drain but something should replace it.
    (0)

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