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  1. #281
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Cyrocco View Post
    SCH and AST are both healers, BLM and BRD are different roles.

    Furthermore, no one picks up AST or WHM because they want to spam 2 DPS buttons, they pick them up cause you know...they wanna heal.

    People play SCH when they like shields, AST when they like buffs, and WHM when they like the big heals.

    SCH was only special because of the 30 levels where people had to play Arcanist, so I mean, if Thaumaturge is going to level up into Bard, then yeah, the way the Job is built should probably change to match the others.
    Actually, I chose SCH because it had a high skill ceiling, and I was able to optimise by learning to micromanage my fairly (manually giving out embraces and placing it well) and by getting the most out of the more complex dps rotation.

    Also, I find the fact that melee dps, ranged dps, and magic dps are all treated as their own roles incredibly irksome. They all dps, even if they do it in different ways. Why isn't shield healer its own role? Why isn't magical tank? Why isn't non-magical healer? (Apparently we needed another physical ranged dps because we only had 2, but we're sitting on 0 physical ranged healers and that doesn't seem to be a problem.)

    Tangential rant aside, classes should be different. I'm all for at least one healer class (preferably only one) having a very simple dps rotation so that those who want that can have that. But saying one job was already one way is a terrible excuse for homogenisation.
    (11)

  2. #282
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cyrocco View Post
    SCH and AST are both healers, BLM and BRD are different roles.

    Furthermore, no one picks up AST or WHM because they want to spam 2 DPS buttons, they pick them up cause you know...they wanna heal.

    People play SCH when they like shields, AST when they like buffs, and WHM when they like the big heals.

    SCH was only special because of the 30 levels where people had to play Arcanist, so I mean, if Thaumaturge is going to level up into Bard, then yeah, the way the Job is built should probably change to match the others.
    i played sch for its many dps options and pet managing both are gone this expac
    i played ast for the card system thats gone
    I dont play healers for healing since xiv has very little healing to do and if i just wanted to heal id spend 90-99% of fights afk
    (3)

  3. #283
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The line where Yoshida thought WHM had to heal everything while scholar was dpsing pretty much shows how completely clueless he is about healers states.

    I feel like arguing about healers and what's wrong is a waste of time until the day they finally eventually want to realize that things have drastically changed since ARR.

    Besides... just one small note about that "please healers heal more, we'd like you to just heal".
    Why leaving WHM with high personnal damage only as a rDPS contribution then ? It kinda contradicts the whole things then want healers to be pushed into.

    I honestly feel like they just don't assume healer's DPS because they don't want pure healers to be upset since DPSing healers keep dpsing regardless of what Yoshida think healer should do.

    So this is a bit hypocrite.

    But whatever...
    (14)
    Last edited by KDSilver; 07-21-2019 at 09:38 AM.

  4. #284
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Sorry, but the ways healer contribute DPS have never struck me as an identity, so it’s quite honestly never influenced my choice. I contribute DPS as my healing kit allows, and which skills I use to do that are well...inconsequential to me. I’m sorry a wide variety of healers are upset with the DPS changes.
    (3)

  5. #285
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    The healer DPS mentality exists because of the way the game has been designed for the last 6 years.
    Apply Dot, Spam filler 9 times, repeat until dead just isn't fun.
    DPS mentality exists because incoming DPS is insufficient to keep us busy. We fill downtime with DPS because mana allows it.
    Agreed on the second point. While I do not want some hyper complex DPS rotation (that I wouldn't manage to keep up with anyway), a little more variety than massaging my Dia button while trying to not fall asleep would be most welcome.
    (6)
    Last edited by Granyala; 07-21-2019 at 05:05 PM.

  6. #286
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cyrocco View Post
    Sorry, but the ways healer contribute DPS have never struck me as an identity, so it’s quite honestly never influenced my choice. I contribute DPS as my healing kit allows, and which skills I use to do that are well...inconsequential to me. I’m sorry a wide variety of healers are upset with the DPS changes.
    How classes interact with the content, regardless of whether it is healing or dealing damage, is absolutely identity defining.

    Healer players want to be engaged with the content, and neither their healing toolkits nor their DPS toolkits are particularly engaging right now thanks to class and encounter design.

    Outside of trash pulls, healing in this game is generally "press a button once and put it aside for like half a minute". Sometimes if you're lucky you might have to press it twice within that same time period. Or maybe press another button entirely! Ooh I get giddy just thinking about that second button press. So exciting. Thus why people turn towards their DPS tools. Because that is what we end up using more often than not.
    (19)

  7. #287
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cyrocco View Post
    Sorry, but the ways healer contribute DPS have never struck me as an identity, so it’s quite honestly never influenced my choice. I contribute DPS as my healing kit allows, and which skills I use to do that are well...inconsequential to me. I’m sorry a wide variety of healers are upset with the DPS changes.
    As healers get better at their role, they will invariably shift from time spent healing to time spent DPSing. This is simply due to the fact that incoming damage is constant, and a better healer is one able to keep up with damage faster and more efficiently, which leaves time for DPS. In a way, having time to DPS can be seen as a reward for healing well. Thus, it is upsetting when the thing that's our "reward" for doing well, the thing we'll do more and more as we get better, gets dumbed down and made more boring.
    (14)

  8. #288
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IttyBitty View Post
    Healer players want to be engaged with the content, and neither their healing toolkits nor their DPS toolkits are particularly engaging right now thanks to class and encounter design.
    They need to look at giving SCH and WHM some stuff to use in the downtime like AST. AST has the card system to play with. Since SCH is a Tactician, have us do a Mudra-ish system (that we can use GCDs between without messing up) that can create various Tactics that can debuff enemies. They could add Chain Strategem into there as a possible combination, add one for lowering magic damage, one for lowering physical damage, and one that gives back a percentage of health done to allies hit by the enemy's attacks within a certain time frame. Fun stuff that keeps us busy.
    (0)

  9. #289
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by RyuDragnier View Post
    They need to look at giving SCH and WHM some stuff to use in the downtime like AST. AST has the card system to play with. Since SCH is a Tactician, have us do a Mudra-ish system (that we can use GCDs between without messing up) that can create various Tactics that can debuff enemies. They could add Chain Strategem into there as a possible combination, add one for lowering magic damage, one for lowering physical damage, and one that gives back a percentage of health done to allies hit by the enemy's attacks within a certain time frame. Fun stuff that keeps us busy.
    If the fight is going well enough that you don’t need to heal defensive buffing will only exacerbate the problem by reducing the amount of healing you need to do going forward. It might be good busy work between big heals on fights that we’re still struggling with but it’s not a general fix.
    (1)

  10. #290
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Is a kit with more buttons and lower potencies better than a kit with higher damage and fewer buttons?

    How many DPS options are required to make an entertaining kit?

    Would people accept a kit that required more work, if it gave us generally the same DPS output as now?
    (0)

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