I'm on the east coast and use time Warner and pull 10k on eden prime so I understand your complain but at worst you drop to 9k and that's pretty good.


Well, not everyone is so fortunate to have a connection that's 100% stable, and the packet loss is maddening on the rotation.



10% dps drop because of latency is not okay. That's terrible design.
Thankfully the difference isn't that huge but MCH still feels garbage to play when you get a bad instance and start clipping your double weaves and everything in Hypercharge. The 1.5s gcds were a problem in Stormblood and they're a problem now, even if the job is more fun to play for more people. I still can't understand why they decided to double down on a bad design choices from Stormblood even though they got negative feedback on them. They even designed a charge system that was suggested as a solution for the ping problems, but then decided not to use it for Heat Blast/Wildfire! I'm glad that people are enjoying the job but I would really like to have a word with the dev who decided that this was a good base to build up from... the core problem with latency dependency is unfixed and if they keep this as the new foundation for the job, it's going to plague future job development until they're forced to do yet another rework.
Please, SE, fix this bad foundation for the future of the job! 1.5s gcds were a mistake, at least in this quantity and with this many ogcd weaves!
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